RUST METRICSFlight deck · live data
Data live Servers11,810 Players75,437 Populated3,743 Fresh wipes 3 h107 Scan5 min
‹ All servers158.69.5.16:28023
Online Full Queue Fresh wipe Wipe due No query

Rust Empires Test

Online 158.69.5.16:28023 checked 7m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 149 SERVER FPS

Server fps

48 h low 121 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 125,923 ×1000

Entities

48 h range 100,534–125,923 · memory 3,130 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,826top 44%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory3,130MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC13d ago 8 – running 0
Wed 14 Oct, 12:32 UTC14d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC42d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Empires Test when wipe day comes?

At their busiest, its recent wipes drew 7 players on average. After the latest wipe, numbers topped out at 16 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

When does Rust Empires Test wipe?

There is no next wipe to predict: Rust Empires Test wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 23 hours ago the current world was made.

Lists and filters

Which tags does Rust Empires Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): 25 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Empires Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Empires Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Empires Test: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Rust Empires Test sit in the rankings?

Player hours over seven days put Rust Empires Test at #9,826, in the top 44% of all ranked servers.

What is the population on Rust Empires Test?

0 of 25 slots are filled on Rust Empires Test right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.

Server details

What location is Rust Empires Test hosted in?

Reading: location. Rust Empires Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 158.69.5.16:28023.

What Rust version is Rust Empires Test on?

Rust network protocol 2635 and build 168909 on Windows is the build Rust Empires Test runs. To get in, your game needs the same protocol; Steam applies the update.

How does Rust Empires Test perform?

Over the last 48 hours the average was 182 server fps; the floor was 121. Check: entities. The peak was 125,923, counting buildings, deployables and the rest of the world. Memory peak: 3,532 MB. Expect lag when fps falls and entities climb.

How reliable is Rust Empires Test, and is it online now?

Reading: online. Rust Empires Test answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

What rules does Rust Empires Test enforce, and what are its settings?

Reading the name gives no gather rate for Rust Empires Test. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Empires Test on?

Size 4,500 and seed 133856400: the game generates the procedural map on Rust Empires Test from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Rust Empires Test?

To join: start Rust, press F1 and type client.connect 158.69.5.16:28023. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp25
Max players 25 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.