Vanity Testing
Online 158.69.220.93:28015 checked 10m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 14 · below 20 is lag, below 10 is badEntities
48 h range 99,000–103,000 · memory 2,872 MBUptime
3 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:54 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 1/100
- 24/200
- 3/550
- 1/100
- 2/550
Quick answers
from the figures on this pageWipe schedule
What happens on Vanity Testing when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does Vanity Testing wipe?
The rhythm of Vanity Testing's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 5 hours ago.
Tags
How should you read the tags on Vanity Testing?
Tags published by Vanity Testing, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp40 (Max players): The server holds 40 slots; ts2 (Group limit): You may team up with at most 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169070 (Build): The server runs game build 169070; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; alloy (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Vanity Testing appear in Rust Metrics lists and filters?
On Rust Metrics, Vanity Testing sits in these lists: Duo Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.
Occupancy
What position does Vanity Testing hold among Rust servers?
Ranking for Vanity Testing: #15,425 on seven-day player hours, top 69% of all ranked servers. Among servers in duo, it stands at #378.
What is the population on Vanity Testing?
Current headcount on Vanity Testing: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server details
Which location does Vanity Testing run from?
No region comes from Vanity Testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 158.69.220.93:28015.
What Rust version is Vanity Testing on?
Version check: Rust network protocol 2635 and build 169070 on Linux, run by Vanity Testing. Check: protocol. To join, your game must match; Steam handles the update.
How does Vanity Testing perform?
Over the last 48 hours the average was 29 server fps; the floor was 14. Check: entities. The peak was 103,000, counting buildings, deployables and the rest of the world. Memory peak: 3,069 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Vanity Testing, and is it online now?
Vanity Testing reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 23 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Vanity Testing configured, and what rules are in force?
No gather rate appears in the name: Vanity Testing. Groups stop at 2 players. The label given is duo. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is off. That is Valve's anti-cheat.
Which map is live on Vanity Testing?
Size 4,000 and seed 1337: the game generates the procedural map on Vanity Testing from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How can you get onto Vanity Testing?
Check: join. Open Rust, press F1, then enter client.connect 158.69.220.93:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://vanity.gg is where its website sits.
