RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h42 Scan5 min
‹ All servers157.85.95.89:25301
Online Full Queue Fresh wipe Wipe due No query

Rust 1% upkeep - minis spawn on road

Online 157.85.95.89:25301 checked 2h ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 102 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,395 ×1000

Entities

48 h range 106,746–125,041 · memory 4,939 MB
1239 ET SINCE RESTART 15:03

Uptime

15 h 3 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,399top 24%
Last wipe3d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory4,939MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap16.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 14

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW

The first 48 hours of its last wipes

Sun 25 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:56 UTC3d ago 2 – running 0
Thu 8 Oct, 17:19 UTC20d ago 2 halved by day 14 16.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust 1% upkeep - minis spawn on road?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 6 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 14 it fell below half.

What wipe timing does Rust 1% upkeep - minis spawn on road follow?

The only wipe for Rust 1% upkeep - minis spawn on road is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 3 days 10 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does Rust 1% upkeep - minis spawn on road carry, and what do they mean?

These are the tags Rust 1% upkeep - minis spawn on road publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust 1% upkeep - minis spawn on road appear in Rust Metrics lists and filters?

On Rust Metrics, Rust 1% upkeep - minis spawn on road sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

What position does Rust 1% upkeep - minis spawn on road hold among Rust servers?

Player hours over seven days put Rust 1% upkeep - minis spawn on road at #5,399, in the top 24% of all ranked servers.

What player count does Rust 1% upkeep - minis spawn on road carry?

Current headcount on Rust 1% upkeep - minis spawn on road: 1 players, 50 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does Rust 1% upkeep - minis spawn on road run from?

No region comes from Rust 1% upkeep - minis spawn on road. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.95.89:25301.

What Rust version is Rust 1% upkeep - minis spawn on road on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust 1% upkeep - minis spawn on road. Check: protocol. To join, your game must match; Steam handles the update.

How does Rust 1% upkeep - minis spawn on road perform?

Over the last 48 hours the average was 100 server fps; the floor was 75. Reading: 125,041 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,456 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rust 1% upkeep - minis spawn on road, and is it online now?

Rust 1% upkeep - minis spawn on road reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.

Map and rules

How is Rust 1% upkeep - minis spawn on road configured, and what rules are in force?

No gather rate appears in the name: Rust 1% upkeep - minis spawn on road. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust 1% upkeep - minis spawn on road?

Check: map. Procedural, size 4,500, seed 6, generated by the game on Rust 1% upkeep - minis spawn on road. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Rust 1% upkeep - minis spawn on road?

To join: start Rust, press F1 and type client.connect 157.85.95.89:25301. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.