[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 11m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 62,021–77,790 · memory 3,376 MBUptime
5 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #382 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 1d 20h. Every 6 days 21 hours · medium confidence
Coming wipes
- WPT 1Thu 29 Oct, 14:38 UTC1d 20h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Thu 12 Nov, 07:41 UTC15d 13h
- WPT 4Thu 19 Nov, 04:13 UTC22d 9h
- WPT 5Thu 26 Nov, 00:45 UTC29d 6h
- WPT 6Wed 2 Dec, 21:16 UTC36d 2h
- WPT 7Thu 3 Dec, 19:00 UTC37d 0hFW
- WPT 8Wed 9 Dec, 17:48 UTC42d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:24 UTC11d ago | 3 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC17d ago | 3 | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC24d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC33d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC39d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 2/75
- 29/250
- 8/100
- 0/50
- 22/200
Quick answers
from the figures on this pageWipe schedule
What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 23 hours. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. By day 2.5 it fell below half when it didn't.
When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?
About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped lately. Due on Thursday 29 October at 14:38 UTC is its next wipe. 5 days ago the current world was made. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS carry, and what do they mean?
Tags published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): The server holds 125 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
These Rust Metrics lists carry [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Player count
What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold among Rust servers?
Player hours over seven days put [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,604, in the top 30% of all ranked servers. The quad group places it at #382.
How full does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS get?
0 of 125 slots are filled on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 10:00 UTC, 1 players on average.
Server
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit?
Check: location. No region tag comes from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.94.103:28015.
What Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?
Reading: [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Reading: 201 server fps on average across the last 48 hours. It never dropped below 83. Check: entities. The peak was 77,790, counting buildings, deployables and the rest of the world. Memory peak: 4,732 MB. Expect lag when fps falls and entities climb.
What is the uptime on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it online?
Check: connection. [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Gather rate check: 10x. That comes from the name [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Size 3,500 and seed 1029781210: the game generates the procedural map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Check: join. Open Rust, press F1, then enter client.connect 157.85.94.103:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://starfireservers.tebex.io/.
