RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers157.85.93.237:22860
Online Full Queue Fresh wipe Wipe due No query

Spitty Rust

Online 157.85.93.237:22860 checked 11m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 188 SERVER FPS

Server fps

48 h low 90 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,057 ×1000

Entities

48 h range 80,662–90,606 · memory 3,054 MB
1239 ET SINCE RESTART 01:59

Uptime

1 h 59 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,227top 32%
Last wipe9d agoweekly schedule
Next wipe4d 19hTue 3 Nov, 06:22 UTC
Memory3,054MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 06:22 UTC, in 4d 19h. Its weekly schedule tag · low confidence

usual gap17.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Tue 3 Nov, 06:22 UTC4d 19h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
  3. WPT 3Tue 10 Nov, 06:22 UTC11d 19h
  4. WPT 4Tue 17 Nov, 06:22 UTC18d 19h
  5. WPT 5Tue 24 Nov, 06:22 UTC25d 19h
  6. WPT 6Tue 1 Dec, 06:22 UTC32d 19h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 7hFW
  8. WPT 8Tue 8 Dec, 06:22 UTC39d 19h

The first 48 hours of its last wipes

Tue 20 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 06:22 UTC9d ago 1 – running 1
Fri 2 Oct, 19:02 UTC26d ago 2 halved by day 1 17.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Spitty Rust when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Spitty Rust follow?

Its tag guides the prediction: too few of Spitty Rust's wipes are on record to confirm its schedule. Due on Tuesday 3 November at 06:22 UTC is its next wipe. The world in play was created 9 days 4 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on Spitty Rust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Spitty Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Spitty Rust?

Rust Metrics lists featuring Spitty Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Where does Spitty Rust sit in the rankings?

Player hours over seven days put Spitty Rust at #7,227, in the top 32% of all ranked servers.

What player count does Spitty Rust carry?

Current headcount on Spitty Rust: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Where does Spitty Rust sit?

No region tag on Spitty Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.93.237:22860.

What Rust version is Spitty Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Spitty Rust runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Spitty Rust within range?

Over the last 48 hours the average was 121 server fps; the floor was 90. Peak entity count: 90,606. Buildings, deployables and all else included. Reading: 4,789 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Spitty Rust, and is it online?

Reading: online. Spitty Rust answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 90% uptime over the last 7 full days. It was up 152 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Settings and map

How is Spitty Rust configured, and what rules are in force?

No gather rate appears in the name: Spitty Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Spitty Rust?

From seed 38461994, the game generates the procedural map on Spitty Rust. Its size is 3,700. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Spitty Rust?

Press F1 in Rust and enter client.connect 157.85.93.237:22860. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/pYg3pTjxk is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.