A Shockbyte Rust Server
Online 157.85.91.219:23143 checked 12m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 236 · below 20 is lag, below 10 is badEntities
48 h range 5,967–8,245 · memory 2,335 MBUptime
8 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 414/475
- 950/1000
- 46/100
- 480/8
- 974/1000
Quick answers
from the figures on this pageWipe schedule
How often does A Shockbyte Rust Server wipe, and when?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 17 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,289 on seven-day player hours, top 69% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Seven-day reading: 0 players on average.
Server details
What location is A Shockbyte Rust Server hosted in?
No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.91.219:23143.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
How does A Shockbyte Rust Server perform?
Check: fps. Average 249 server fps over the last 48 hours, low of 236. Within range. Peak entity count: 8,245. Buildings, deployables and all else included. Check: memory. Peak use was 3,238 MB. Expect lag when fps falls and entities climb.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 8 days 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.91.219:23143. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.