RUST METRICSFlight deck · live data
Data live Servers11,604 Players34,824 Populated2,902 Fresh wipes 3 h68 Scan5 min
‹ All servers157.85.90.101:28015
Offline Full Queue Fresh wipe Wipe due No query

Hop Town Studio - Roleplay Media

Offline 157.85.90.101:28015 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,224top 71%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 00:22 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Hop Town Studio - Roleplay Media?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Hop Town Studio - Roleplay Media wipe, and when?

To tell the rhythm of Hop Town Studio - Roleplay Media, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 5 hours ago.

Lists and filters

How should you read the tags on Hop Town Studio - Roleplay Media?

Tags published by Hop Town Studio - Roleplay Media, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^r (Roleplay): Roleplay is the purpose of this server; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Hop Town Studio - Roleplay Media appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Hop Town Studio - Roleplay Media: Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Hop Town Studio - Roleplay Media sit in the rankings?

Player hours over seven days put Hop Town Studio - Roleplay Media at #16,224, in the top 71% of all ranked servers.

What is the population on Hop Town Studio - Roleplay Media?

Status for Hop Town Studio - Roleplay Media: offline. Last seen 33 days ago.

Server

Which location does Hop Town Studio - Roleplay Media run from?

Reading: location. Hop Town Studio - Roleplay Media gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.90.101:28015.

What Rust version is Hop Town Studio - Roleplay Media on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by Hop Town Studio - Roleplay Media. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Hop Town Studio - Roleplay Media, and is it online now?

Reading: offline. Hop Town Studio - Roleplay Media last answered 33 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Hop Town Studio - Roleplay Media configured, and what rules are in force?

No gather rate appears in the name: Hop Town Studio - Roleplay Media. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Hop Town Studio - Roleplay Media on?

Size 4,750 and seed 966214: the game generates the procedural map on Hop Town Studio - Roleplay Media from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto Hop Town Studio - Roleplay Media?

Check: join. Open Rust, press F1, then enter client.connect 157.85.90.101:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players Slots: 125.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.