Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/999
- 94/999
- 64/150
- 18/100
- 13/100
- 25/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Hop Town Studio - Roleplay Media?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Hop Town Studio - Roleplay Media wipe, and when?
To tell the rhythm of Hop Town Studio - Roleplay Media, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 5 hours ago.
Lists and filters
How should you read the tags on Hop Town Studio - Roleplay Media?
Tags published by Hop Town Studio - Roleplay Media, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^r (Roleplay): Roleplay is the purpose of this server; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Hop Town Studio - Roleplay Media appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Hop Town Studio - Roleplay Media: Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Hop Town Studio - Roleplay Media sit in the rankings?
Player hours over seven days put Hop Town Studio - Roleplay Media at #16,224, in the top 71% of all ranked servers.
What is the population on Hop Town Studio - Roleplay Media?
Status for Hop Town Studio - Roleplay Media: offline. Last seen 33 days ago.
Server
Which location does Hop Town Studio - Roleplay Media run from?
Reading: location. Hop Town Studio - Roleplay Media gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.90.101:28015.
What Rust version is Hop Town Studio - Roleplay Media on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by Hop Town Studio - Roleplay Media. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
Reading: offline. Hop Town Studio - Roleplay Media last answered 33 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Hop Town Studio - Roleplay Media configured, and what rules are in force?
No gather rate appears in the name: Hop Town Studio - Roleplay Media. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Hop Town Studio - Roleplay Media on?
Size 4,750 and seed 966214: the game generates the procedural map on Hop Town Studio - Roleplay Media from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Hop Town Studio - Roleplay Media?
Check: join. Open Rust, press F1, then enter client.connect 157.85.90.101:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.