RUST METRICSFlight deck · live data
Data live Servers11,826 Players82,123 Populated3,756 Fresh wipes 3 h273 Scan5 min
‹ All servers157.85.88.92:24689
Online Full Queue Fresh wipe Wipe due No query

[JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc

Online 157.85.88.92:24689 checked 14m ago

3x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 40 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,933 ×1000

Entities

48 h range 119,467–123,933 · memory 5,632 MB
1239 ET SINCE RESTART 2D 05H

Uptime

2 days 5 hours since its last restart, at the last reading
7-day average0peak 3
Rank#4,672top 21%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Memory5,632MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 09:44 UTC9d ago 4 – running 1
Tue 20 Oct, 02:17 UTC9d ago 4 – 0.3 days 0
Sat 17 Oct, 11:04 UTC12d ago 5 halved by day 1 2.6 days 1
Fri 16 Oct, 07:37 UTC13d ago 5 – 1.1 days 1
Thu 15 Oct, 16:38 UTC13d ago 5 – 0.6 days 1
Wed 14 Oct, 10:17 UTC15d ago 3 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?

An average of 4 players came at the busiest on its recent wipes. 28 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc wipe?

No next wipe can be predicted for [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 4 hours ago.

Tags

How should you read the tags on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?

Tags published by [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc: 3x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

Occupancy

Where does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc sit in the rankings?

Ranking for [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc: #4,672 on seven-day player hours, top 21% of all ranked servers.

How full does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc get?

Current headcount on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Operator and location

Which location does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc run from?

Check: location. No region tag comes from [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.88.92:24689.

What Rust version is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc on?

Reading: [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc within range?

Check: fps. Average 63 server fps over the last 48 hours, low of 40. Within range. Check: entities. The peak was 123,933, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,294 MB. Expect lag when fps falls and entities climb.

How reliable is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, and is it online now?

Check: connection. [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.

Settings and map

How is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc configured, and what rules are in force?

Gather rate check: 3x. That comes from the name [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?

Size 4,000 and seed 1: the game generates the procedural map on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How do you connect to [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?

Press F1 in Rust and enter client.connect 157.85.88.92:24689. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://maps.rustmaps.com/289/c8d7cdcf5a044a2e83b03ada2c7d23fa/procedural__4000_GX20ZWxN9EKPKf8uB7Vj9Q.map.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.