WildHunt
Online 157.85.87.37:28138 checked 9m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 199 · below 20 is lag, below 10 is badEntities
48 h range 27,744–30,071 · memory 3,455 MBUptime
4 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 2/233
- 85/350
- 19/300
- 57/150
- 0/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on WildHunt?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does WildHunt follow?
The rhythm of WildHunt's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 11 hours ago the current world was made.
Tag meanings
How should you read the tags on WildHunt?
Tags published by WildHunt, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp40 (Max players): 40 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show WildHunt?
Rust Metrics lists featuring WildHunt: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Population
Where does WildHunt sit in the rankings?
Player hours over seven days put WildHunt at #15,335, in the top 69% of all ranked servers. Among servers in quad, it stands at #624.
What player count does WildHunt carry?
Current headcount on WildHunt: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
Where does WildHunt sit?
No region tag on WildHunt. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.37:28138.
What Rust version is WildHunt on?
Reading: WildHunt, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on WildHunt within range?
Reading: 229 server fps on average across the last 48 hours. It never dropped below 199. Reading: 30,071 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,891 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on WildHunt, and is it online?
Reading: online. WildHunt answers right now. By its reported uptime, the last restart was roughly 4 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Settings and map
What settings and rules apply on WildHunt?
Check: gather rate. The name WildHunt does not state one. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WildHunt?
From seed 50000, the game generates the procedural map on WildHunt. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto WildHunt?
To join: start Rust, press F1 and type client.connect 157.85.87.37:28138. Or press Launch Rust here and Steam opens the game and connects you.