RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,302 Populated3,170 Fresh wipes 3 h121 Scan5 min
‹ All servers157.85.87.37:28138
Online Full Queue Fresh wipe Wipe due No query

WildHunt

Online 157.85.87.37:28138 checked 9m ago

quad moddedoxidesoftcore
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 205 SERVER FPS

Server fps

48 h low 199 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 29,871 ×1000

Entities

48 h range 27,744–30,071 · memory 3,455 MB
1239 ET SINCE RESTART 4D 10H

Uptime

4 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory3,455MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on WildHunt?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does WildHunt follow?

The rhythm of WildHunt's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 11 hours ago the current world was made.

Tag meanings

How should you read the tags on WildHunt?

Tags published by WildHunt, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp40 (Max players): 40 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show WildHunt?

Rust Metrics lists featuring WildHunt: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Population

Where does WildHunt sit in the rankings?

Player hours over seven days put WildHunt at #15,335, in the top 69% of all ranked servers. Among servers in quad, it stands at #624.

What player count does WildHunt carry?

Current headcount on WildHunt: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Server details

Where does WildHunt sit?

No region tag on WildHunt. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.87.37:28138.

What Rust version is WildHunt on?

Reading: WildHunt, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on WildHunt within range?

Reading: 229 server fps on average across the last 48 hours. It never dropped below 199. Reading: 30,071 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,891 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on WildHunt, and is it online?

Reading: online. WildHunt answers right now. By its reported uptime, the last restart was roughly 4 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Settings and map

What settings and rules apply on WildHunt?

Check: gather rate. The name WildHunt does not state one. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on WildHunt?

From seed 50000, the game generates the procedural map on WildHunt. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto WildHunt?

To join: start Rust, press F1 and type client.connect 157.85.87.37:28138. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Check: ruleset. Softcore, the easier option.
mp40
Max players 40 slots in total.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.