After the war... What happened?
Offline 157.85.86.51:26079 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 3/233
- 101/350
- 26/300
- 55/150
- 1/100
Quick answers
from the figures on this pageWipe timing
When does After the war... What happened? wipe?
To tell the rhythm of After the war... What happened?, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 55 days 9 hours ago the current world was made.
Tag meanings
How should you read the tags on After the war... What happened??
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp40 (Max players): 40 slots in total; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from After the war... What happened?. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show After the war... What happened??
These Rust Metrics lists carry After the war... What happened?: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
What position does After the war... What happened? hold among Rust servers?
Player hours over seven days put After the war... What happened? at #16,008, in the top 72% of all ranked servers. The quad group places it at #635.
How full does After the war... What happened? get?
Reading for After the war... What happened?: offline at this moment; last seen 22 days 15 hours ago.
Operator and location
Which location does After the war... What happened? run from?
No region tag on After the war... What happened?. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.86.51:26079.
What Rust version is After the war... What happened? on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by After the war... What happened?. To get in, your game needs the same protocol; Steam applies the update.
How reliable is After the war... What happened?, and is it online now?
Reading: offline. After the war... What happened? last answered 22 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does After the war... What happened? enforce, and what are its settings?
Reading the name gives no gather rate for After the war... What happened?. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is After the war... What happened? on?
From seed 50000, the game generates the procedural map on After the war... What happened?. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto After the war... What happened??
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.51:26079. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.