The Batcave
Offline 157.85.86.153:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 82/700
- 18/1000
- 156/700
- 102/1000
- 8/1000
- 315/1000
Quick answers
from the figures on this pageWipe schedule
How often does The Batcave wipe, and when?
An estimate from the force wipe gives The Batcave's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 22 days 16 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on The Batcave?
These are the tags The Batcave publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does The Batcave appear in Rust Metrics lists and filters?
These Rust Metrics lists carry The Batcave: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does The Batcave hold among Rust servers?
Player hours over seven days put The Batcave at #15,150, in the top 70% of all ranked servers.
What is the population on The Batcave?
The Batcave is not responding; status offline, last seen 13 days 13 hours ago.
Server
Which location does The Batcave run from?
No region comes from The Batcave. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.86.153:28015.
What Rust version is The Batcave on?
Reading: The Batcave, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on The Batcave, and is it online?
Reading: offline. The Batcave last answered 13 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does The Batcave enforce, and what are its settings?
Reading the name gives no gather rate for The Batcave. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on The Batcave?
Check: map. Procedural, size 2,500, seed 50000, generated by the game on The Batcave. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto The Batcave?
Press F1 in Rust and enter client.connect 157.85.86.153:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.