RUST METRICSFlight deck · live data
Data live Servers11,800 Players69,961 Populated3,675 Fresh wipes 3 h123 Scan5 min
‹ All servers157.85.85.212:25902
Online Full Queue Fresh wipe Wipe due No query

REDLINE | EU | 2X | PVP | CLANS

Online EU 157.85.85.212:25902 checked 9m ago

2x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 134 SERVER FPS

Server fps

48 h low 89 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,542 ×1000

Entities

48 h range 67,481–71,568 · memory 3,502 MB
1239 ET SINCE RESTART 05:13

Uptime

5 h 13 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,021top 68% · #2538 in EU
Last wipe24d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory3,502MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:45 UTC24d ago 2 – running 0
Sat 3 Oct, 16:18 UTC25d ago 2 – 0.8 days 0
Sat 26 Sep, 15:19 UTC32d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on REDLINE | EU | 2X | PVP | CLANS when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 7 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

How often does REDLINE | EU | 2X | PVP | CLANS wipe, and when?

With the force wipe, once a month, REDLINE | EU | 2X | PVP | CLANS wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 24 days 5 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on REDLINE | EU | 2X | PVP | CLANS?

Tags published by REDLINE | EU | 2X | PVP | CLANS, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does REDLINE | EU | 2X | PVP | CLANS appear in Rust Metrics lists and filters?

These Rust Metrics lists carry REDLINE | EU | 2X | PVP | CLANS: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Population

Where does REDLINE | EU | 2X | PVP | CLANS sit in the rankings?

Player hours over the last seven days put REDLINE | EU | 2X | PVP | CLANS at #15,021, #2,538 in Europe, in the top 68% of all ranked servers.

What player count does REDLINE | EU | 2X | PVP | CLANS carry?

Current headcount on REDLINE | EU | 2X | PVP | CLANS: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is REDLINE | EU | 2X | PVP | CLANS hosted in?

Its EU tag places REDLINE | EU | 2X | PVP | CLANS in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.85.212:25902.

What Rust version is REDLINE | EU | 2X | PVP | CLANS on?

Rust network protocol 2635 and build 168909 on Linux is the build REDLINE | EU | 2X | PVP | CLANS runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on REDLINE | EU | 2X | PVP | CLANS within range?

Over the last 48 hours the average was 139 server fps; the floor was 89. Reading: 71,568 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,466 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is REDLINE | EU | 2X | PVP | CLANS up, and how often does it stay up?

Reading: online. REDLINE | EU | 2X | PVP | CLANS answers right now. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 26 September 2026.

Settings and map

What rules does REDLINE | EU | 2X | PVP | CLANS enforce, and what are its settings?

Gather rate check: 2x. That comes from the name REDLINE | EU | 2X | PVP | CLANS. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on REDLINE | EU | 2X | PVP | CLANS?

Size 3,500 and seed 50000: the game generates the procedural map on REDLINE | EU | 2X | PVP | CLANS from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to REDLINE | EU | 2X | PVP | CLANS?

To join: start Rust, press F1 and type client.connect 157.85.85.212:25902. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.