[WILDCORE] EU 2X | TEST | WIPED TODAY
Offline EU 157.173.25.90:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU, and #528 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 17:58 UTC, in 6d 14h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 17:58 UTC6d 14h
- WPT 2Thu 5 Nov, 19:00 UTC7d 15hFW
- WPT 3Wed 11 Nov, 17:58 UTC13d 14h
- WPT 4Wed 18 Nov, 17:58 UTC20d 14h
- WPT 5Wed 25 Nov, 17:58 UTC27d 14h
- WPT 6Wed 2 Dec, 17:58 UTC34d 14h
- WPT 7Thu 3 Dec, 19:00 UTC35d 15hFW
- WPT 8Wed 9 Dec, 17:58 UTC41d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:58 UTC14d ago | 0 | – | running | 0 |
| Tue 29 Sep, 16:57 UTC29d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/500
- 20/200
- 12/100
- 42/300
- 18/350
- 5/150
Quick answers
from the figures on this pageWipe schedule
What happens on [WILDCORE] EU 2X | TEST | WIPED TODAY when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does [WILDCORE] EU 2X | TEST | WIPED TODAY follow?
Its tag guides the prediction: too few of [WILDCORE] EU 2X | TEST | WIPED TODAY's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 17:58 UTC is its next wipe. The world it runs now was made 14 days 9 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
Which tags does [WILDCORE] EU 2X | TEST | WIPED TODAY carry, and what do they mean?
Tags published by [WILDCORE] EU 2X | TEST | WIPED TODAY, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [WILDCORE] EU 2X | TEST | WIPED TODAY appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [WILDCORE] EU 2X | TEST | WIPED TODAY: 2x Rust servers, checked live, EU Rust servers, checked, Rust community servers: live readings, Trio servers, group limit 3 and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: Trio; Wipe schedule: Weekly; Gather rate: 2x.
Population
What position does [WILDCORE] EU 2X | TEST | WIPED TODAY hold among Rust servers?
Top 70% of all ranked servers: [WILDCORE] EU 2X | TEST | WIPED TODAY takes #15,230 on seven-day player hours and #2,581 in Europe. Among servers in trio, it stands at #528.
What is the population on [WILDCORE] EU 2X | TEST | WIPED TODAY?
Status for [WILDCORE] EU 2X | TEST | WIPED TODAY: offline. Last seen 14 days 7 hours ago.
Operator and location
Where does [WILDCORE] EU 2X | TEST | WIPED TODAY sit?
Its EU tag places [WILDCORE] EU 2X | TEST | WIPED TODAY in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.173.25.90:28015.
What Rust version is [WILDCORE] EU 2X | TEST | WIPED TODAY on?
Reading: [WILDCORE] EU 2X | TEST | WIPED TODAY, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is [WILDCORE] EU 2X | TEST | WIPED TODAY, and is it online now?
Reading: offline. [WILDCORE] EU 2X | TEST | WIPED TODAY last answered 14 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What rules does [WILDCORE] EU 2X | TEST | WIPED TODAY enforce, and what are its settings?
Gather rate check: 2x. That comes from the name [WILDCORE] EU 2X | TEST | WIPED TODAY. Groups stop at 3 players. The label given is trio. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [WILDCORE] EU 2X | TEST | WIPED TODAY?
The game generates a procedural map for [WILDCORE] EU 2X | TEST | WIPED TODAY.
Join
What do you do to join [WILDCORE] EU 2X | TEST | WIPED TODAY?
To join: start Rust, press F1 and type client.connect 157.173.25.90:28015. Or press Launch Rust here and Steam opens the game and connects you.