BuildLab
Offline 157.173.25.164:47831 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC8d ago | – | – | running | 0 |
| Fri 2 Oct, 17:05 UTC27d ago | – | – | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/999
- 127/999
- 65/150
- 2/100
- 10/100
- 9/100
Quick answers
from the figures on this pageWipe schedule
How often does BuildLab wipe, and when?
The rhythm of BuildLab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 7 hours ago.
Lists and filters
Which tags does BuildLab carry, and what do they mean?
Tags published by BuildLab, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does BuildLab appear in Rust Metrics lists and filters?
On Rust Metrics, BuildLab sits in these lists: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does BuildLab hold among Rust servers?
Player hours over seven days put BuildLab at #9,428, in the top 42% of all ranked servers.
What player count does BuildLab carry?
Status for BuildLab: offline. Last seen 2 days 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Which location does BuildLab run from?
No region tag on BuildLab. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.173.25.164:47831.
What Rust version is BuildLab on?
Rust network protocol 2635 and build 168909 on Windows is the build BuildLab runs. To get in, your game needs the same protocol; Steam applies the update.
Is BuildLab up, and how often does it stay up?
Check: connection. BuildLab is offline at this moment. Last contact was 2 days 10 hours ago. Uptime for the last 7 full days: 5 of 168 hours, or 3%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Settings and map
What settings and rules apply on BuildLab?
No gather rate appears in the name: BuildLab. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is BuildLab on?
Procedural map on BuildLab, made by the game's generator.
Connection
How do you connect to BuildLab?
Press F1 in Rust and enter client.connect 157.173.25.164:47831. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.