RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h83 Scan5 min
‹ All servers156.236.84.44:28060
Offline Full Queue Fresh wipe Wipe due No query

2X- Dingo Rust - Weekly-Quads

Offline NA 156.236.84.44:28060 checked 27d ago

2x quad weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,408top 69% · #1629 in NA
Last wipe34d agoweekly schedule
Next wipe23hThu 29 Oct, 18:12 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:12 UTC, in 23h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Thu 29 Oct, 18:12 UTC23h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
  3. WPT 3Thu 12 Nov, 18:12 UTC14d 23h
  4. WPT 4Thu 19 Nov, 18:12 UTC21d 23h
  5. WPT 5Thu 26 Nov, 18:12 UTC28d 23h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 0hFW
  7. WPT 7Thu 10 Dec, 18:12 UTC42d 23h

The first 48 hours of its last wipes

Thu 24 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:12 UTC34d ago 1 – running 0
Thu 17 Sep, 18:12 UTC41d ago 3 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 2X- Dingo Rust - Weekly-Quads when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 5 when it didn't.

How often does 2X- Dingo Rust - Weekly-Quads wipe, and when?

Its tag guides the prediction: too few of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm its schedule. Due on Thursday 29 October at 18:12 UTC is its next wipe. 34 days ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does 2X- Dingo Rust - Weekly-Quads carry, and what do they mean?

Tags published by 2X- Dingo Rust - Weekly-Quads, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 2X- Dingo Rust - Weekly-Quads appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.

Population

What position does 2X- Dingo Rust - Weekly-Quads hold among Rust servers?

Player hours over the last seven days put 2X- Dingo Rust - Weekly-Quads at #16,408, #1,629 in North America, in the top 69% of all ranked servers. Check: group rank. #649 among quad servers.

What player count does 2X- Dingo Rust - Weekly-Quads carry?

Status for 2X- Dingo Rust - Weekly-Quads: offline. Last seen 27 days 4 hours ago.

Server

What location is 2X- Dingo Rust - Weekly-Quads hosted in?

2X- Dingo Rust - Weekly-Quads gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 156.236.84.44:28060.

What Rust version is 2X- Dingo Rust - Weekly-Quads on?

Reading: 2X- Dingo Rust - Weekly-Quads, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 2X- Dingo Rust - Weekly-Quads, and is it online?

Check: connection. 2X- Dingo Rust - Weekly-Quads is offline at this moment. Last contact was 27 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 2X- Dingo Rust - Weekly-Quads?

Gather rate check: 2x. That comes from the name 2X- Dingo Rust - Weekly-Quads. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is 2X- Dingo Rust - Weekly-Quads on?

Size 4,050 and seed 922392180: the game generates the procedural map on 2X- Dingo Rust - Weekly-Quads from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to 2X- Dingo Rust - Weekly-Quads?

To join: start Rust, press F1 and type client.connect 156.236.84.44:28060. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,NA,gmvanilla,cs165217,ts4,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit You may team up with at most 4.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.