2X- Dingo Rust - Weekly-Quads
Offline NA 156.236.84.44:28060 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:12 UTC, in 23h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:12 UTC23h
- WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 3Thu 12 Nov, 18:12 UTC14d 23h
- WPT 4Thu 19 Nov, 18:12 UTC21d 23h
- WPT 5Thu 26 Nov, 18:12 UTC28d 23h
- WPT 6Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 7Thu 10 Dec, 18:12 UTC42d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC34d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:12 UTC41d ago | 3 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/200
- 5/75
- 1/200
- 146/175
- 30/200
- 87/200
Quick answers
from the figures on this pageWipe schedule
What happens on 2X- Dingo Rust - Weekly-Quads when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 5 when it didn't.
How often does 2X- Dingo Rust - Weekly-Quads wipe, and when?
Its tag guides the prediction: too few of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm its schedule. Due on Thursday 29 October at 18:12 UTC is its next wipe. 34 days ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does 2X- Dingo Rust - Weekly-Quads carry, and what do they mean?
Tags published by 2X- Dingo Rust - Weekly-Quads, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 2X- Dingo Rust - Weekly-Quads appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Population
What position does 2X- Dingo Rust - Weekly-Quads hold among Rust servers?
Player hours over the last seven days put 2X- Dingo Rust - Weekly-Quads at #16,408, #1,629 in North America, in the top 69% of all ranked servers. Check: group rank. #649 among quad servers.
What player count does 2X- Dingo Rust - Weekly-Quads carry?
Status for 2X- Dingo Rust - Weekly-Quads: offline. Last seen 27 days 4 hours ago.
Server
What location is 2X- Dingo Rust - Weekly-Quads hosted in?
2X- Dingo Rust - Weekly-Quads gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 156.236.84.44:28060.
What Rust version is 2X- Dingo Rust - Weekly-Quads on?
Reading: 2X- Dingo Rust - Weekly-Quads, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on 2X- Dingo Rust - Weekly-Quads, and is it online?
Check: connection. 2X- Dingo Rust - Weekly-Quads is offline at this moment. Last contact was 27 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on 2X- Dingo Rust - Weekly-Quads?
Gather rate check: 2x. That comes from the name 2X- Dingo Rust - Weekly-Quads. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is 2X- Dingo Rust - Weekly-Quads on?
Size 4,050 and seed 922392180: the game generates the procedural map on 2X- Dingo Rust - Weekly-Quads from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to 2X- Dingo Rust - Weekly-Quads?
To join: start Rust, press F1 and type client.connect 156.236.84.44:28060. Or press Launch Rust here and Steam opens the game and connects you.
