Deep Sea Sask
Offline 156.236.84.141:28045 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 136/700
- 52/1000
- 459/700
- 22/1000
- 187/1000
- 568/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Deep Sea Sask follow?
An estimate from the force wipe gives Deep Sea Sask's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 35 days 19 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Deep Sea Sask?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Deep Sea Sask. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Deep Sea Sask?
Rust Metrics lists featuring Deep Sea Sask: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Deep Sea Sask sit in the rankings?
Player hours over seven days put Deep Sea Sask at #16,408, in the top 69% of all ranked servers.
What player count does Deep Sea Sask carry?
Reading for Deep Sea Sask: offline at this moment; last seen 27 days 2 hours ago.
Server
What location is Deep Sea Sask hosted in?
No region tag on Deep Sea Sask. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 156.236.84.141:28045.
What Rust version is Deep Sea Sask on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Deep Sea Sask. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Deep Sea Sask, and is it online?
Reading: offline. Deep Sea Sask last answered 27 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Deep Sea Sask enforce, and what are its settings?
No gather rate appears in the name: Deep Sea Sask. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Deep Sea Sask on?
Check: map. Procedural, size 3,400, seed 1410202462, generated by the game on Deep Sea Sask. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Deep Sea Sask?
To join: start Rust, press F1 and type client.connect 156.236.84.141:28045. Or press Launch Rust here and Steam opens the game and connects you.
