Rust Red - EU
Online 155.4.68.78:15779 checked 7m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 149 · below 20 is lag, below 10 is badEntities
48 h range 45,070–47,559 · memory 5,035 MBUptime
5 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:47 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/100
- 32/225
- 12/700
- 5/200
- 1/1000
- 37/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Red - EU?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 6 hours.
How often does Rust Red - EU wipe, and when?
To tell the rhythm of Rust Red - EU, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 17 hours ago the current world was made.
Tags
How should you read the tags on Rust Red - EU?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Red - EU. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Red - EU appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Red - EU: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust Red - EU sit in the rankings?
Ranking for Rust Red - EU: #15,358 on seven-day player hours, top 69% of all ranked servers.
How full does Rust Red - EU get?
0 of 40 slots are filled on Rust Red - EU right now. Seven-day reading: 0 players on average.
Server
Where does Rust Red - EU sit?
Check: location. No region tag comes from Rust Red - EU, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 155.4.68.78:15779.
What Rust version is Rust Red - EU on?
Rust network protocol 2635 and build 168909 on Linux is the build Rust Red - EU runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Rust Red - EU within range?
Check: fps. Average 215 server fps over the last 48 hours, low of 149. Within range. Peak entity count: 47,559. Buildings, deployables and all else included. Memory peak: 5,110 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Red - EU, and is it online?
Rust Red - EU reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Rust Red - EU enforce, and what are its settings?
Check: gather rate. The name Rust Red - EU does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Red - EU on?
Check: map. Procedural, size 3,000, seed 21835, generated by the game on Rust Red - EU. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Rust Red - EU?
Press F1 in Rust and enter client.connect 155.4.68.78:15779. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.