testing
Offline NA 153.66.141.225:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 15:49 UTC, in 2d 8h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 15:49 UTC2d 8h
- WPT 2Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 3Sat 7 Nov, 15:49 UTC9d 8h
- WPT 4Sat 14 Nov, 15:49 UTC16d 8h
- WPT 5Sat 21 Nov, 15:49 UTC23d 8h
- WPT 6Sat 28 Nov, 15:49 UTC30d 8h
- WPT 7Thu 3 Dec, 19:00 UTC35d 11hFW
- WPT 8Sat 5 Dec, 15:49 UTC37d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:49 UTC18d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 91/125
- 0/100
- 0/100
- 2/100
- 156/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on testing?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does testing wipe, and when?
The prediction follows its tag, because too few of testing's wipes are on record to confirm its schedule. On Saturday 31 October at 15:49 UTC its next wipe is due. The world it runs now was made 18 days 15 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does testing carry, and what do they mean?
These are the tags testing publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): The server holds 20 slots; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testing appear in Rust Metrics lists and filters?
These Rust Metrics lists carry testing: Duo Rust servers, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Occupancy
Where does testing sit in the rankings?
Player hours over the last seven days put testing at #15,215, #1,545 in North America, in the top 71% of all ranked servers. The duo group places it at #376.
What is the population on testing?
testing is not responding; status offline, last seen 15 days 5 hours ago.
Server details
What location is testing hosted in?
Its NA tag places testing in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 153.66.141.225:28015.
What Rust version is testing on?
Rust network protocol 2634 and build 166652 on Windows is the build testing runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is testing, and is it online now?
Check: connection. testing is offline at this moment. Last contact was 15 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on testing?
No gather rate appears in the name: testing. The group cap is 2 players, read as duo. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join testing?
To join: start Rust, press F1 and type client.connect 153.66.141.225:28015. Or press Launch Rust here and Steam opens the game and connects you.