testing
Offline NA 153.66.141.222:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 5h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 57/100
- 0/100
- 0/100
- 0/100
- 98/200
Quick answers
from the figures on this pageWipe schedule
How often does testing wipe, and when?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. On Saturday 31 October at 15:49 UTC its next wipe is due. The world it runs now was made 18 days 18 hours ago. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on testing?
Tags published by testing, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): The server holds 20 slots; ts2 (Group limit): You may team up with at most 2; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show testing?
Rust Metrics lists featuring testing: Duo Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Population
Where does testing sit in the rankings?
Top 69% of all ranked servers: testing takes #15,256 on seven-day player hours and #1,560 in North America. The duo group places it at #378.
How full does testing get?
testing is not responding; status offline, last seen 10 days 13 hours ago.
Operator and location
Where does testing sit?
Reading: location. The NA tag puts testing in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 153.66.141.222:28015.
What Rust version is testing on?
Reading: testing, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is testing up, and how often does it stay up?
Check: connection. testing is offline at this moment. Last contact was 10 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
How is testing configured, and what rules are in force?
Check: gather rate. The name testing does not state one. Groups stop at 2 players. The label given is duo. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto testing?
To join: start Rust, press F1 and type client.connect 153.66.141.222:28015. Or press Launch Rust here and Steam opens the game and connects you.