Rust PvE - Test
Offline 151.59.81.216:28015 checked 1d ago
Server instruments
last reading Tue 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 66,128–66,128 · memory 1,675 MBUptime
12 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/250
- 30/150
- 0/200
- 14/100
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does Rust PvE - Test wipe, and when?
To tell the rhythm of Rust PvE - Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 13 hours ago.
Tags
Which tags does Rust PvE - Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts5 (Group limit): You may team up with at most 5; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Rust PvE - Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust PvE - Test?
Rust Metrics lists featuring Rust PvE - Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Rust PvE - Test hold among Rust servers?
Ranking for Rust PvE - Test: #8,448 on seven-day player hours, top 38% of all ranked servers.
What is the population on Rust PvE - Test?
Status for Rust PvE - Test: offline. Last seen 47 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 00:00 UTC, averaging 1 players at that hour.
Server
What location is Rust PvE - Test hosted in?
No region tag on Rust PvE - Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 151.59.81.216:28015.
What Rust version is Rust PvE - Test on?
Rust network protocol 2635 and build 168909 on Windows is the build Rust PvE - Test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust PvE - Test?
Check: fps. Average 118 server fps over the last 48 hours, low of 118. Within range. Reading: 66,128 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,675 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Rust PvE - Test, and is it online now?
Rust PvE - Test reports offline. The last reading came 47 hours ago. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 4% uptime over the last 1 full day. It was up 1 of 24 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rust PvE - Test?
No gather rate appears in the name: Rust PvE - Test. Group size, maximum: 5 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust PvE - Test?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on Rust PvE - Test. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Rust PvE - Test?
To join: start Rust, press F1 and type client.connect 151.59.81.216:28015. Or press Launch Rust here and Steam opens the game and connects you.