Rust PvE - Test
Offline 151.59.27.1:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/250
- 60/150
- 2/200
- 12/100
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does Rust PvE - Test wipe, and when?
Its rhythm cannot be told from the wipes of Rust PvE - Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 10 hours ago.
Lists and filters
How should you read the tags on Rust PvE - Test?
Tags published by Rust PvE - Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts5 (Group limit): You may team up with at most 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust PvE - Test?
Rust Metrics lists featuring Rust PvE - Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Rust PvE - Test sit in the rankings?
Ranking for Rust PvE - Test: #7,225 on seven-day player hours, top 33% of all ranked servers.
How full does Rust PvE - Test get?
Reading for Rust PvE - Test: offline at this moment; last seen 2 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is Rust PvE - Test hosted in?
Reading: location. Rust PvE - Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 151.59.27.1:28015.
What Rust version is Rust PvE - Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust PvE - Test. Matching protocol is required to join. Let Steam update your game.
Is Rust PvE - Test up, and how often does it stay up?
Rust PvE - Test reports offline. The last reading came 2 days 20 hours ago. Reading: 2% uptime over the last 2 full days. It was up 1 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
How is Rust PvE - Test configured, and what rules are in force?
Check: gather rate. The name Rust PvE - Test does not state one. Check: group limit. Up to 5 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust PvE - Test?
From seed 1337, the game generates the procedural map on Rust PvE - Test. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Rust PvE - Test?
Press F1 in Rust and enter client.connect 151.59.27.1:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.