RUST METRICSFlight deck · live data
Data live Servers11,802 Players69,058 Populated3,653 Fresh wipes 3 h129 Scan5 min
‹ All servers151.59.27.1:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust PvE - Test

Offline 151.59.27.1:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,225top 33%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust PvE - Test wipe, and when?

Its rhythm cannot be told from the wipes of Rust PvE - Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 10 hours ago.

Lists and filters

How should you read the tags on Rust PvE - Test?

Tags published by Rust PvE - Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts5 (Group limit): You may team up with at most 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust PvE - Test?

Rust Metrics lists featuring Rust PvE - Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does Rust PvE - Test sit in the rankings?

Ranking for Rust PvE - Test: #7,225 on seven-day player hours, top 33% of all ranked servers.

How full does Rust PvE - Test get?

Reading for Rust PvE - Test: offline at this moment; last seen 2 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

What location is Rust PvE - Test hosted in?

Reading: location. Rust PvE - Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 151.59.27.1:28015.

What Rust version is Rust PvE - Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust PvE - Test. Matching protocol is required to join. Let Steam update your game.

Is Rust PvE - Test up, and how often does it stay up?

Rust PvE - Test reports offline. The last reading came 2 days 20 hours ago. Reading: 2% uptime over the last 2 full days. It was up 1 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

How is Rust PvE - Test configured, and what rules are in force?

Check: gather rate. The name Rust PvE - Test does not state one. Check: group limit. Up to 5 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust PvE - Test?

From seed 1337, the game generates the procedural map on Rust PvE - Test. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Rust PvE - Test?

Press F1 in Rust and enter client.connect 151.59.27.1:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts5
Group limit You may team up with at most 5.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.