RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers15.235.23.11:24640
Offline Full Queue Fresh wipe Wipe due No query

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,886top 72%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC27d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC35d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC37d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on OUTSIDE // DEV SERVER?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does OUTSIDE // DEV SERVER wipe, and when?

No next wipe can be predicted for OUTSIDE // DEV SERVER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 7 hours ago.

Tag meanings

Which tags does OUTSIDE // DEV SERVER carry, and what do they mean?

These are the tags OUTSIDE // DEV SERVER publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are off on this server; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167209 (Build): The server runs game build 167209; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does OUTSIDE // DEV SERVER appear in Rust Metrics lists and filters?

Rust Metrics lists featuring OUTSIDE // DEV SERVER: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

What position does OUTSIDE // DEV SERVER hold among Rust servers?

Player hours over seven days put OUTSIDE // DEV SERVER at #15,886, in the top 72% of all ranked servers.

What is the population on OUTSIDE // DEV SERVER?

Status for OUTSIDE // DEV SERVER: offline. Last seen 21 days ago.

Server

What location is OUTSIDE // DEV SERVER hosted in?

Reading: location. OUTSIDE // DEV SERVER gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 15.235.23.11:24640.

What Rust version is OUTSIDE // DEV SERVER on?

Version check: Rust network protocol 2634 and build 167209 on Linux, run by OUTSIDE // DEV SERVER. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is OUTSIDE // DEV SERVER, and is it online now?

Check: connection. OUTSIDE // DEV SERVER is offline at this moment. Last contact was 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.

Map and rules

How is OUTSIDE // DEV SERVER configured, and what rules are in force?

No gather rate appears in the name: OUTSIDE // DEV SERVER. The group limit is not published. Mode check gives hardcore; Facepunch's most punishing mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is OUTSIDE // DEV SERVER on?

Map: procedural, 3,500, generated by the game, on OUTSIDE // DEV SERVER.

How to join

What do you do to join OUTSIDE // DEV SERVER?

Check: join. Open Rust, press F1, then enter client.connect 15.235.23.11:24640. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp50
Max players The server holds 50 slots.
ts0
Group limit Teams are off on this server.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167209
Build The server runs game build 167209.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.