Stephen's Playground
Offline 15.218.111.176:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 303/375
- 406/475
- 962/1000
- 44/100
- 480/8
- 986/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Stephen's Playground follow?
To tell the rhythm of Stephen's Playground, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 3 hours ago the current world was made.
Tags
Which tags does Stephen's Playground carry, and what do they mean?
Tags published by Stephen's Playground, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Stephen's Playground?
On Rust Metrics, Stephen's Playground sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Stephen's Playground hold among Rust servers?
Player hours over seven days put Stephen's Playground at #13,637, in the top 62% of all ranked servers.
What is the population on Stephen's Playground?
Status for Stephen's Playground: offline. Last seen 18 days 14 hours ago.
Operator and location
What location is Stephen's Playground hosted in?
Reading: location. Stephen's Playground gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 15.218.111.176:28015.
What Rust version is Stephen's Playground on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Stephen's Playground. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Stephen's Playground, and is it online now?
Stephen's Playground reports offline. The last reading came 18 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What settings and rules apply on Stephen's Playground?
No gather rate appears in the name: Stephen's Playground. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Stephen's Playground on?
Check: map. Procedural, generated by the game, on Stephen's Playground.
Connection
What do you do to join Stephen's Playground?
To join: start Rust, press F1 and type client.connect 15.218.111.176:28015. Or press Launch Rust here and Steam opens the game and connects you.