QuackSquad Server
Online 15.204.68.226:27193 checked 32m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 46,233–48,545 · memory 3,284 MBUptime
2 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, and #479 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 2/233
- 13/350
- 81/300
- 28/150
- 10/100
Quick answers
from the figures on this pageWipe schedule
When does QuackSquad Server wipe?
To tell the rhythm of QuackSquad Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on QuackSquad Server?
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp16 (Max players): Slots: 16; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from QuackSquad Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show QuackSquad Server?
On Rust Metrics, QuackSquad Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Player count
Where does QuackSquad Server sit in the rankings?
Ranking for QuackSquad Server: #9,273 on seven-day player hours, top 42% of all ranked servers. The quad group places it at #479.
How full does QuackSquad Server get?
Current headcount on QuackSquad Server: 0 players, 16 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Where does QuackSquad Server sit?
No region tag on QuackSquad Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.204.68.226:27193.
What Rust version is QuackSquad Server on?
Rust network protocol 2635 and build 168909 on Linux is the build QuackSquad Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for QuackSquad Server?
Check: fps. Average 237 server fps over the last 48 hours, low of 223. Within range. Reading: 48,545 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,525 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on QuackSquad Server, and is it online?
Check: connection. QuackSquad Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 19 hours ago. Uptime for the last 4 full days: 95 of 96 hours, or 99%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Map and rules
How is QuackSquad Server configured, and what rules are in force?
Check: gather rate. The name QuackSquad Server does not state one. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on QuackSquad Server?
From seed 17762077, the game generates the procedural map on QuackSquad Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join QuackSquad Server?
To join: start Rust, press F1 and type client.connect 15.204.68.226:27193. Or press Launch Rust here and Steam opens the game and connects you.