RUST METRICSFlight deck · live data
Data live Servers11,658 Players48,164 Populated3,140 Fresh wipes 3 h112 Scan5 min
‹ All servers15.204.68.133:28015
Online Full Queue Fresh wipe Wipe due No query

TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|

Online 15.204.68.133:28015 checked 6m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 44 88 131 175 PAX 0 /175

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 225 SERVER FPS

Server fps

48 h low 218 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 50,529 ×1000

Entities

48 h range 45,014–50,998 · memory 3,152 MB
1239 ET SINCE RESTART 20:40

Uptime

20 h 40 min since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe22d agoweekly schedule
Next wipe5d 18hWed 4 Nov, 03:45 UTC
Memory3,152MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 03:45 UTC, in 5d 18h. Its weekly schedule tag · low confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. WPT 1Wed 4 Nov, 03:45 UTC5d 18h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
  3. WPT 3Wed 11 Nov, 03:45 UTC12d 18h
  4. WPT 4Wed 18 Nov, 03:45 UTC19d 18h
  5. WPT 5Wed 25 Nov, 03:45 UTC26d 18h
  6. WPT 6Wed 2 Dec, 03:45 UTC33d 18h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 9hFW
  8. WPT 8Wed 9 Dec, 03:45 UTC40d 18h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 03:45 UTC22d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|?

The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 7 hours.

When does TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| wipe?

Its tag guides the prediction: too few of TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|'s wipes are on record to confirm its schedule. Due on Wednesday 4 November at 03:45 UTC is its next wipe. 22 days 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|?

These are the tags TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp175 (Max players): Slots: 175; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What position does TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| hold among Rust servers?

Player hours over seven days put TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| at #15,335, in the top 69% of all ranked servers.

What player count does TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| carry?

Current headcount on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|: 0 players, 175 slots available. A seven-day average of 0 players is the reading.

Server

What location is TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| hosted in?

No region tag on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 15.204.68.133:28015.

What Rust version is TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| on?

Reading: TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| within range?

Over the last 48 hours the average was 233 server fps; the floor was 218. Reading: 50,998 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,316 MB. Expect lag when fps falls and entities climb.

What is the uptime on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|, and is it online?

Reading: online. TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| answers right now. By its reported uptime, the last restart was roughly 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 7 October 2026.

Map and rules

What settings and rules apply on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|?

Check: gather rate. The name TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8| on?

From seed 1614537442, the game generates the procedural map on TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to TITAN RUST | U.S |Solo/Duo/Trio/Quad/Max8|?

Check: join. Open Rust, press F1, then enter client.connect 15.204.68.133:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp175,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp175
Max players Slots: 175.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.