RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,751 Populated3,994 Fresh wipes 3 h411 Scan5 min
‹ All servers15.204.232.45:28115
Online Full Queue Fresh wipe Wipe due No query

Jack&Swan [TEST SERVER]

Online NA 15.204.232.45:28115 checked 9m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 70 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,812 ×1000

Entities

48 h range 100,314–149,352 · memory 3,349 MB
1239 ET SINCE RESTART 18:23

Uptime

18 h 23 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,960top 31% · #1081 in NA
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory3,349MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:45 UTC19h ago – – – 0
Wed 28 Oct, 19:26 UTC23h ago – – – 0
Tue 27 Oct, 19:43 UTC1d ago – – – 0
Tue 27 Oct, 19:23 UTC1d ago – – – 0
Tue 27 Oct, 18:49 UTC1d ago – – – 0
Thu 22 Oct, 20:42 UTC6d ago – – – 0
Thu 22 Oct, 18:24 UTC7d ago 1 halved by day 3 5 days 0
Wed 21 Oct, 01:18 UTC8d ago – – – 0
Tue 20 Oct, 22:44 UTC8d ago 1 – 1.8 days 0
Thu 1 Oct, 17:50 UTC FW28d ago 0 – 19.2 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Jack&Swan [TEST SERVER] wipe, and when?

A new world is made every few hours by Jack&Swan [TEST SERVER], which keeps no wipe schedule; those resets are not wipes.

Tag meanings

How should you read the tags on Jack&Swan [TEST SERVER]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from Jack&Swan [TEST SERVER]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jack&Swan [TEST SERVER] appear in Rust Metrics lists and filters?

On Rust Metrics, Jack&Swan [TEST SERVER] sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

What position does Jack&Swan [TEST SERVER] hold among Rust servers?

Player hours over the last seven days put Jack&Swan [TEST SERVER] at #6,960, #1,081 in North America, in the top 31% of all ranked servers.

What player count does Jack&Swan [TEST SERVER] carry?

0 of 50 slots are filled on Jack&Swan [TEST SERVER] right now. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Jack&Swan [TEST SERVER] run from?

Reading: location. The NA tag puts Jack&Swan [TEST SERVER] in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.204.232.45:28115.

What Rust version is Jack&Swan [TEST SERVER] on?

Reading: Jack&Swan [TEST SERVER], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Jack&Swan [TEST SERVER] within range?

Over the last 48 hours the average was 54 server fps; the floor was 24. Check: entities. The peak was 149,352, counting buildings, deployables and the rest of the world. Memory peak: 4,235 MB. What players call lag comes from low fps and an entity count on the rise.

Is Jack&Swan [TEST SERVER] up, and how often does it stay up?

Jack&Swan [TEST SERVER] reports online. Status: normal. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Jack&Swan [TEST SERVER] enforce, and what are its settings?

Reading the name gives no gather rate for Jack&Swan [TEST SERVER]. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Jack&Swan [TEST SERVER] on?

From seed 1337, the game generates the procedural map on Jack&Swan [TEST SERVER]. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to Jack&Swan [TEST SERVER]?

To join: start Rust, press F1 and type client.connect 15.204.232.45:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.