Jack&Swan [TEST SERVER]
Online NA 15.204.232.45:28115 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 24 · below 20 is lag, below 10 is badEntities
48 h range 100,314–149,352 · memory 3,349 MBUptime
18 h 23 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:45 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 19:26 UTC23h ago | – | – | – | 0 |
| Tue 27 Oct, 19:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:23 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 20:42 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 18:24 UTC7d ago | 1 | halved by day 3 | 5 days | 0 |
| Wed 21 Oct, 01:18 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 22:44 UTC8d ago | 1 | – | 1.8 days | 0 |
| Thu 1 Oct, 17:50 UTC FW28d ago | 0 | – | 19.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe timing
How often does Jack&Swan [TEST SERVER] wipe, and when?
A new world is made every few hours by Jack&Swan [TEST SERVER], which keeps no wipe schedule; those resets are not wipes.
Tag meanings
How should you read the tags on Jack&Swan [TEST SERVER]?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from Jack&Swan [TEST SERVER]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Jack&Swan [TEST SERVER] appear in Rust Metrics lists and filters?
On Rust Metrics, Jack&Swan [TEST SERVER] sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player count
What position does Jack&Swan [TEST SERVER] hold among Rust servers?
Player hours over the last seven days put Jack&Swan [TEST SERVER] at #6,960, #1,081 in North America, in the top 31% of all ranked servers.
What player count does Jack&Swan [TEST SERVER] carry?
0 of 50 slots are filled on Jack&Swan [TEST SERVER] right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does Jack&Swan [TEST SERVER] run from?
Reading: location. The NA tag puts Jack&Swan [TEST SERVER] in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.204.232.45:28115.
What Rust version is Jack&Swan [TEST SERVER] on?
Reading: Jack&Swan [TEST SERVER], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Jack&Swan [TEST SERVER] within range?
Over the last 48 hours the average was 54 server fps; the floor was 24. Check: entities. The peak was 149,352, counting buildings, deployables and the rest of the world. Memory peak: 4,235 MB. What players call lag comes from low fps and an entity count on the rise.
Is Jack&Swan [TEST SERVER] up, and how often does it stay up?
Jack&Swan [TEST SERVER] reports online. Status: normal. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Jack&Swan [TEST SERVER] enforce, and what are its settings?
Reading the name gives no gather rate for Jack&Swan [TEST SERVER]. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Jack&Swan [TEST SERVER] on?
From seed 1337, the game generates the procedural map on Jack&Swan [TEST SERVER]. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How do you connect to Jack&Swan [TEST SERVER]?
To join: start Rust, press F1 and type client.connect 15.204.232.45:28115. Or press Launch Rust here and Steam opens the game and connects you.