aabbccdd
Offline 15.204.180.34:60414 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/700
- 241/700
- 31/1000
- 114/1000
- 375/1000
- 333/1000
Quick answers
from the figures on this pageWipe schedule
When does aabbccdd wipe?
The estimate for aabbccdd's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 47 days 18 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on aabbccdd?
These are the tags aabbccdd publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show aabbccdd?
These Rust Metrics lists carry aabbccdd: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does aabbccdd sit in the rankings?
Player hours over seven days put aabbccdd at #16,949, in the top 72% of all ranked servers.
What is the population on aabbccdd?
Reading for aabbccdd: offline at this moment; last seen 32 days 6 hours ago.
Operator and location
Where does aabbccdd sit?
No region tag on aabbccdd. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 15.204.180.34:60414.
What Rust version is aabbccdd on?
Reading: aabbccdd, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
Is aabbccdd up, and how often does it stay up?
aabbccdd reports offline. The last reading came 32 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on aabbccdd?
Reading the name gives no gather rate for aabbccdd. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is aabbccdd on?
From seed 10001, the game generates the procedural map on aabbccdd. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to aabbccdd?
Check: join. Open Rust, press F1, then enter client.connect 15.204.180.34:60414. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.