RustTime | US East | Weekly | Quad
Offline NA 15.204.152.40:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 04:15 UTC, in 4d 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/250
- 27/250
- 152/250
- 114/200
- 7/100
- 17/200
Quick answers
from the figures on this pageReset cycle
How often does RustTime | US East | Weekly | Quad wipe, and when?
The estimate for RustTime | US East | Weekly | Quad's next wipe comes from weekly: 7 days after its last wipe. Tuesday 3 November at 04:15 UTC is when its next wipe is due. The world in play was created 30 days 12 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does RustTime | US East | Weekly | Quad carry, and what do they mean?
Tags published by RustTime | US East | Weekly | Quad, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustTime | US East | Weekly | Quad?
These Rust Metrics lists carry RustTime | US East | Weekly | Quad: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
Where does RustTime | US East | Weekly | Quad sit in the rankings?
Player hours over the last seven days put RustTime | US East | Weekly | Quad at #16,921, #1,698 in North America, in the top 71% of all ranked servers.
What is the population on RustTime | US East | Weekly | Quad?
RustTime | US East | Weekly | Quad is not responding; status offline, last seen 30 days 12 hours ago.
Operator and location
Where does RustTime | US East | Weekly | Quad sit?
RustTime | US East | Weekly | Quad gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.152.40:28015.
What Rust version is RustTime | US East | Weekly | Quad on?
Reading: RustTime | US East | Weekly | Quad, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustTime | US East | Weekly | Quad, and is it online now?
Check: connection. RustTime | US East | Weekly | Quad is offline at this moment. Last contact was 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Rules and settings
How is RustTime | US East | Weekly | Quad configured, and what rules are in force?
No gather rate appears in the name: RustTime | US East | Weekly | Quad. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustTime | US East | Weekly | Quad on?
Check: map. Procedural, generated by the game, on RustTime | US East | Weekly | Quad.
How to join
How do you connect to RustTime | US East | Weekly | Quad?
Press F1 in Rust and enter client.connect 15.204.152.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.