RUST METRICSFlight deck · live data
Data live Servers11,834 Players90,952 Populated3,739 Fresh wipes 3 h423 Scan5 min
‹ All servers15.204.105.172:28015
Offline Full Queue Fresh wipe Wipe due No query

private test (do not join)

Offline NA 15.204.105.172:28015 checked 4d ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak 12, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average5peak 12
Rank#2,396top 11% · #383 in NA
Last wipe7d agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 12 Nov, 18:13 UTC13d 20h
  3. WPT 3Thu 19 Nov, 18:13 UTC20d 20h
  4. WPT 4Thu 26 Nov, 18:13 UTC27d 20h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
  6. WPT 6Thu 10 Dec, 18:13 UTC41d 20h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC7d ago 12 – running 1
Thu 15 Oct, 18:05 UTC14d ago 14 halved by day 6 7 days 2
Thu 8 Oct, 18:04 UTC21d ago 13 halved by day 2 7 days 2
Thu 1 Oct, 17:56 UTC FW28d ago 9 halved by day 3 7 days 1
Thu 24 Sep, 18:04 UTC35d ago 14 halved by day 3 7 days 2
Thu 17 Sep, 18:05 UTC42d ago 17 halved by day 3 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on private test (do not join) when wipe day comes?

The busiest point of its recent wipes drew 13 players on average. Peak crowd on the latest wipe: 7 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.

What wipe timing does private test (do not join) follow?

every Thursday at 18:13 UTC is how private test (do not join) wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 7 days 3 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does private test (do not join) carry, and what do they mean?

These are the tags private test (do not join) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^o (Oxide): Plugin framework in use: Oxide (uMod); NA (North America): North America is the browser category it sits in; sc1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates private test (do not join)?

A thecouch.lol hostname comes from private test (do not join); 1 other server we track publishes one too, so the same operator most likely runs them.

Where does private test (do not join) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring private test (do not join): Rust tutorial servers, Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Player count

Where does private test (do not join) sit in the rankings?

Player hours over the last seven days put private test (do not join) at #2,396, #383 in North America, in the top 11% of all ranked servers.

What is the population on private test (do not join)?

Status for private test (do not join): offline. Last seen 4 days 2 hours ago. Check: players over seven days. Average 5, peak 12.

Operator and location

What location is private test (do not join) hosted in?

Reading: location. The NA tag puts private test (do not join) in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.105.172:28015.

What Rust version is private test (do not join) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by private test (do not join). Matching protocol is required to join. Let Steam update your game.

What is the uptime on private test (do not join), and is it online?

private test (do not join) reports offline. The last reading came 4 days 2 hours ago. Uptime for the last 7 full days: 82 of 168 hours, or 49%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is private test (do not join) configured, and what rules are in force?

No gather rate appears in the name: private test (do not join). No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is private test (do not join) on?

From seed 1337, the game generates the procedural map on private test (do not join). Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto private test (do not join)?

To join: start Rust, press F1 and type client.connect 15.204.105.172:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://thecouch.lol.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^w,^v,NA,^t,gmrust,cs168909,sc1,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

NA
North America North America is the browser category it sits in.

Other

sc1
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.