OBSERVER | PL | PvE+PvP | x2
Online 149.50.101.55:26091 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:48 UTC7h ago | – | – | running | 0 |
| Fri 9 Oct, 12:38 UTC19d ago | 2 | halved by day 4 | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 565/650
- 276/350
- 190/205
- 771/900
- 108/1000
- 81/100
Quick answers
from the figures on this pageWipe timing
What happens on OBSERVER | PL | PvE+PvP | x2 when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 45 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 4 it fell below half.
How often does OBSERVER | PL | PvE+PvP | x2 wipe, and when?
To tell the rhythm of OBSERVER | PL | PvE+PvP | x2, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 hours ago.
Tag meanings
Which tags does OBSERVER | PL | PvE+PvP | x2 carry, and what do they mean?
Tags published by OBSERVER | PL | PvE+PvP | x2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does OBSERVER | PL | PvE+PvP | x2 appear in Rust Metrics lists and filters?
On Rust Metrics, OBSERVER | PL | PvE+PvP | x2 sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Player count
What position does OBSERVER | PL | PvE+PvP | x2 hold among Rust servers?
Player hours over seven days put OBSERVER | PL | PvE+PvP | x2 at #6,248, in the top 28% of all ranked servers.
What player count does OBSERVER | PL | PvE+PvP | x2 carry?
0 of 40 slots are filled on OBSERVER | PL | PvE+PvP | x2 right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.
Server details
Where does OBSERVER | PL | PvE+PvP | x2 sit?
Check: location. No region tag comes from OBSERVER | PL | PvE+PvP | x2, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 149.50.101.55:26091.
What Rust version is OBSERVER | PL | PvE+PvP | x2 on?
Reading: OBSERVER | PL | PvE+PvP | x2, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is OBSERVER | PL | PvE+PvP | x2 up, and how often does it stay up?
Check: connection. OBSERVER | PL | PvE+PvP | x2 is online at this moment. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on OBSERVER | PL | PvE+PvP | x2?
Gather rate check: 2x. That comes from the name OBSERVER | PL | PvE+PvP | x2. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is OBSERVER | PL | PvE+PvP | x2 on?
Procedural map on OBSERVER | PL | PvE+PvP | x2, made by the game's generator.
Join
What do you do to join OBSERVER | PL | PvE+PvP | x2?
To join: start Rust, press F1 and type client.connect 149.50.101.55:26091. Or press Launch Rust here and Steam opens the game and connects you.