RUST METRICSFlight deck · live data
Data live Servers11,636 Players40,778 Populated2,957 Fresh wipes 3 h90 Scan5 min
‹ All servers149.202.67.232:30015
Online Full Queue Fresh wipe Wipe due No query

Die Tafelrunde Map-Test-Server

Online 149.202.67.232:30015 checked 7m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 235 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,447 ×1000

Entities

48 h range 62,301–64,362 · memory 2,471 MB
1239 ET SINCE RESTART 05:26

Uptime

5 h 26 min since its last restart, at the last reading
7-day average0peak 2
Rank#12,644top 57%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Memory2,471MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5219:0020:0021:0023:0000:0001:00Wiped Tue 27 Oct, 19:39 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040019:0020:0021:0023:0000:0001:00Wiped Tue 27 Oct, 19:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct11 Oct17 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSat 10 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:39 UTC6h ago – – running 0
Tue 13 Oct, 16:24 UTC14d ago 5 held half 14.1 days 2
Sat 10 Oct, 19:49 UTC17d ago 2 – 2.9 days 0
Wed 30 Sep, 12:33 UTC27d ago 4 held half 10.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Die Tafelrunde Map-Test-Server when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 4 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Die Tafelrunde Map-Test-Server wipe?

There is no next wipe to predict: Die Tafelrunde Map-Test-Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 hours ago.

Lists and filters

How should you read the tags on Die Tafelrunde Map-Test-Server?

These are the tags Die Tafelrunde Map-Test-Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Die Tafelrunde Map-Test-Server?

These Rust Metrics lists carry Die Tafelrunde Map-Test-Server: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Die Tafelrunde Map-Test-Server sit in the rankings?

Ranking for Die Tafelrunde Map-Test-Server: #12,644 on seven-day player hours, top 57% of all ranked servers.

How full does Die Tafelrunde Map-Test-Server get?

Current headcount on Die Tafelrunde Map-Test-Server: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Operator and location

What location is Die Tafelrunde Map-Test-Server hosted in?

No region tag on Die Tafelrunde Map-Test-Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 149.202.67.232:30015.

What Rust version is Die Tafelrunde Map-Test-Server on?

Reading: Die Tafelrunde Map-Test-Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Die Tafelrunde Map-Test-Server within range?

Over the last 48 hours the average was 236 server fps; the floor was 235. Reading: 64,362 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,471 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Die Tafelrunde Map-Test-Server, and is it online?

Die Tafelrunde Map-Test-Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 5 of 168 hours, or 3%. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Die Tafelrunde Map-Test-Server enforce, and what are its settings?

Reading the name gives no gather rate for Die Tafelrunde Map-Test-Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; no gathering; sandbox building instead. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Die Tafelrunde Map-Test-Server?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on Die Tafelrunde Map-Test-Server. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

How to join

What do you do to join Die Tafelrunde Map-Test-Server?

Check: join. Open Rust, press F1, then enter client.connect 149.202.67.232:30015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.