Impulse101 | PvE Events
Offline 149.120.102.160:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 221/2000
- 281/2000
- 65/200
- 26/200
- 57/300
- 52/100
Quick answers
from the figures on this pageReset cycle
When does Impulse101 | PvE Events wipe?
The rhythm of Impulse101 | PvE Events's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 19 hours ago the current world was made.
Lists and filters
How should you read the tags on Impulse101 | PvE Events?
These are the tags Impulse101 | PvE Events publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Impulse101 | PvE Events?
Rust Metrics lists featuring Impulse101 | PvE Events: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Impulse101 | PvE Events sit in the rankings?
Player hours over seven days put Impulse101 | PvE Events at #15,849, in the top 72% of all ranked servers.
How full does Impulse101 | PvE Events get?
Status for Impulse101 | PvE Events: offline. Last seen 18 days 19 hours ago.
Operator and location
What location is Impulse101 | PvE Events hosted in?
No region comes from Impulse101 | PvE Events. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 149.120.102.160:28015.
What Rust version is Impulse101 | PvE Events on?
Rust network protocol 2634 and build 166652 on Linux is the build Impulse101 | PvE Events runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Impulse101 | PvE Events, and is it online now?
Check: connection. Impulse101 | PvE Events is offline at this moment. Last contact was 18 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
What rules does Impulse101 | PvE Events enforce, and what are its settings?
Reading the name gives no gather rate for Impulse101 | PvE Events. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Impulse101 | PvE Events?
From seed 1012026, the game generates the procedural map on Impulse101 | PvE Events. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Impulse101 | PvE Events?
To join: start Rust, press F1 and type client.connect 149.120.102.160:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/GbQD825FQK.