RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers148.72.141.118:28090
Online Full Queue Fresh wipe Wipe due No query

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 9m ago

monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,580 ×1000

Entities

48 h range 31,580–102,580 · memory 2,695 MB
1239 ET SINCE RESTART 01:19

Uptime

1 h 19 min since its last restart, at the last reading
7-day average0peak 2
Rank#11,789top 53%
Last wipe7h agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory2,695MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5204:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:23 UTC31m ago – – running 0
Wed 28 Oct, 20:35 UTC7h ago – – – 0
Fri 23 Oct, 12:31 UTC5d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [TEST] Sanguine Halloween Showcase (closed) when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

When does [TEST] Sanguine Halloween Showcase (closed) wipe?

Once a month [TEST] Sanguine Halloween Showcase (closed) wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on [TEST] Sanguine Halloween Showcase (closed)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from [TEST] Sanguine Halloween Showcase (closed). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [TEST] Sanguine Halloween Showcase (closed) appear in Rust Metrics lists and filters?

On Rust Metrics, [TEST] Sanguine Halloween Showcase (closed) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does [TEST] Sanguine Halloween Showcase (closed) sit in the rankings?

Ranking for [TEST] Sanguine Halloween Showcase (closed): #11,789 on seven-day player hours, top 53% of all ranked servers.

What is the population on [TEST] Sanguine Halloween Showcase (closed)?

0 of 20 slots are filled on [TEST] Sanguine Halloween Showcase (closed) right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Server

What location is [TEST] Sanguine Halloween Showcase (closed) hosted in?

No region comes from [TEST] Sanguine Halloween Showcase (closed). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 148.72.141.118:28090.

What Rust version is [TEST] Sanguine Halloween Showcase (closed) on?

Rust network protocol 2635 and build 168909 on Linux is the build [TEST] Sanguine Halloween Showcase (closed) runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [TEST] Sanguine Halloween Showcase (closed) within range?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Check: entities. The peak was 102,580, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,033 MB. What players call lag comes from low fps and an entity count on the rise.

Is [TEST] Sanguine Halloween Showcase (closed) up, and how often does it stay up?

Reading: online. [TEST] Sanguine Halloween Showcase (closed) answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Rules and settings

How is [TEST] Sanguine Halloween Showcase (closed) configured, and what rules are in force?

Reading the name gives no gather rate for [TEST] Sanguine Halloween Showcase (closed). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is [TEST] Sanguine Halloween Showcase (closed) on?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on [TEST] Sanguine Halloween Showcase (closed). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto [TEST] Sanguine Halloween Showcase (closed)?

Press F1 in Rust and enter client.connect 148.72.141.118:28090. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.