[TEST] Sanguine Halloween Showcase (closed)
Online 148.72.141.118:28090 checked 9m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 31,580–102,580 · memory 2,695 MBUptime
1 h 19 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:23 UTC31m ago | – | – | running | 0 |
| Wed 28 Oct, 20:35 UTC7h ago | – | – | – | 0 |
| Fri 23 Oct, 12:31 UTC5d ago | 0 | – | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/700
- 1/1000
- 34/700
- 31/1000
- 2/1000
- 48/1000
Quick answers
from the figures on this pageReset cycle
What happens on [TEST] Sanguine Halloween Showcase (closed) when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does [TEST] Sanguine Halloween Showcase (closed) wipe?
Once a month [TEST] Sanguine Halloween Showcase (closed) wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 7 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on [TEST] Sanguine Halloween Showcase (closed)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from [TEST] Sanguine Halloween Showcase (closed). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [TEST] Sanguine Halloween Showcase (closed) appear in Rust Metrics lists and filters?
On Rust Metrics, [TEST] Sanguine Halloween Showcase (closed) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
Where does [TEST] Sanguine Halloween Showcase (closed) sit in the rankings?
Ranking for [TEST] Sanguine Halloween Showcase (closed): #11,789 on seven-day player hours, top 53% of all ranked servers.
What is the population on [TEST] Sanguine Halloween Showcase (closed)?
0 of 20 slots are filled on [TEST] Sanguine Halloween Showcase (closed) right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Server
What location is [TEST] Sanguine Halloween Showcase (closed) hosted in?
No region comes from [TEST] Sanguine Halloween Showcase (closed). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 148.72.141.118:28090.
What Rust version is [TEST] Sanguine Halloween Showcase (closed) on?
Rust network protocol 2635 and build 168909 on Linux is the build [TEST] Sanguine Halloween Showcase (closed) runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [TEST] Sanguine Halloween Showcase (closed) within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Check: entities. The peak was 102,580, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,033 MB. What players call lag comes from low fps and an entity count on the rise.
Is [TEST] Sanguine Halloween Showcase (closed) up, and how often does it stay up?
Reading: online. [TEST] Sanguine Halloween Showcase (closed) answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
How is [TEST] Sanguine Halloween Showcase (closed) configured, and what rules are in force?
Reading the name gives no gather rate for [TEST] Sanguine Halloween Showcase (closed). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is [TEST] Sanguine Halloween Showcase (closed) on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on [TEST] Sanguine Halloween Showcase (closed). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto [TEST] Sanguine Halloween Showcase (closed)?
Press F1 in Rust and enter client.connect 148.72.141.118:28090. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.