RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers148.251.79.19:28080
Offline Full Queue Fresh wipe Wipe due No query

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni

Offline 148.251.79.19:28080 checked 28d ago

5x moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,615top 70%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni wipe?

Its rhythm cannot be told from the wipes of [ITA] Terra Perduta | PVE | LOOT x5 | Missioni on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 23 hours ago.

Lists and filters

Which tags does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni carry, and what do they mean?

Tags published by [ITA] Terra Perduta | PVE | LOOT x5 | Missioni, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni appear in Rust Metrics lists and filters?

On Rust Metrics, [ITA] Terra Perduta | PVE | LOOT x5 | Missioni sits in these lists: Best 5x Rust servers: live readings, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Player count

What position does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni hold among Rust servers?

Player hours over seven days put [ITA] Terra Perduta | PVE | LOOT x5 | Missioni at #16,615, in the top 70% of all ranked servers.

How full does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni get?

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni is not responding; status offline, last seen 28 days 13 hours ago.

Operator and location

Where does [ITA] Terra Perduta | PVE | LOOT x5 | Missioni sit?

No region comes from [ITA] Terra Perduta | PVE | LOOT x5 | Missioni. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 148.251.79.19:28080.

What Rust version is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni on?

Reading: [ITA] Terra Perduta | PVE | LOOT x5 | Missioni, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on [ITA] Terra Perduta | PVE | LOOT x5 | Missioni, and is it online?

[ITA] Terra Perduta | PVE | LOOT x5 | Missioni reports offline. The last reading came 28 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [ITA] Terra Perduta | PVE | LOOT x5 | Missioni?

The name carries the rate: 5x gather on [ITA] Terra Perduta | PVE | LOOT x5 | Missioni. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is [ITA] Terra Perduta | PVE | LOOT x5 | Missioni on?

Size 2,000 and seed 481981: the game generates the procedural map on [ITA] Terra Perduta | PVE | LOOT x5 | Missioni from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join [ITA] Terra Perduta | PVE | LOOT x5 | Missioni?

Press F1 in Rust and enter client.connect 148.251.79.19:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.