[GER]DuKs TESTSERVER
Online 148.251.2.84:30015 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 89,126–92,108 · memory 1,977 MBUptime
2 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 03:05 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 130/100
- 147/225
- 45/700
- 4/200
- 18/1000
- 180/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [GER]DuKs TESTSERVER?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [GER]DuKs TESTSERVER follow?
Its rhythm cannot be told from the wipes of [GER]DuKs TESTSERVER on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 5 hours ago.
Lists and filters
How should you read the tags on [GER]DuKs TESTSERVER?
Tags published by [GER]DuKs TESTSERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [GER]DuKs TESTSERVER appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [GER]DuKs TESTSERVER: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does [GER]DuKs TESTSERVER hold among Rust servers?
Player hours over seven days put [GER]DuKs TESTSERVER at #15,338, in the top 69% of all ranked servers.
What is the population on [GER]DuKs TESTSERVER?
Current headcount on [GER]DuKs TESTSERVER: 0 players, 10 slots available. A seven-day average of 0 players is the reading.
Operator and location
What location is [GER]DuKs TESTSERVER hosted in?
Check: location. No region tag comes from [GER]DuKs TESTSERVER, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 148.251.2.84:30015.
What Rust version is [GER]DuKs TESTSERVER on?
Rust network protocol 2635 and build 168909 on Linux is the build [GER]DuKs TESTSERVER runs. Check: protocol. To join, your game must match; Steam handles the update.
How does [GER]DuKs TESTSERVER perform?
Over the last 48 hours the average was 38 server fps; the floor was 9. Check: entities. The peak was 92,108, counting buildings, deployables and the rest of the world. Reading: 2,603 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [GER]DuKs TESTSERVER, and is it online now?
Check: connection. [GER]DuKs TESTSERVER is online at this moment. By its reported uptime, the last restart was roughly 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [GER]DuKs TESTSERVER configured, and what rules are in force?
No gather rate appears in the name: [GER]DuKs TESTSERVER. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [GER]DuKs TESTSERVER?
Check: map. A custom one of size 4,000, run by [GER]DuKs TESTSERVER. The published file can be downloaded from this page.
Connection
What do you do to join [GER]DuKs TESTSERVER?
To join: start Rust, press F1 and type client.connect 148.251.2.84:30015. Or press Launch Rust here and Steam opens the game and connects you. https://rust.duks-gaming.com is where its website sits.
