RustDroid TESTSERVER - DO NOT JOIN
Offline EU 148.251.187.34:28100 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:00 UTC17d ago | 0 | – | running | 1 |
| Fri 9 Oct, 22:07 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 15 Sep, 13:32 UTC44d ago | 1 | halved by day 1 | 24.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/700
- 74/700
- 10/1000
- 61/1000
- 114/1000
- 182/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RustDroid TESTSERVER - DO NOT JOIN?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does RustDroid TESTSERVER - DO NOT JOIN wipe?
Once a month RustDroid TESTSERVER - DO NOT JOIN wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 17 days 2 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does RustDroid TESTSERVER - DO NOT JOIN carry, and what do they mean?
These are the tags RustDroid TESTSERVER - DO NOT JOIN publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustDroid TESTSERVER - DO NOT JOIN appear in Rust Metrics lists and filters?
On Rust Metrics, RustDroid TESTSERVER - DO NOT JOIN sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does RustDroid TESTSERVER - DO NOT JOIN sit in the rankings?
Top 71% of all ranked servers: RustDroid TESTSERVER - DO NOT JOIN takes #15,230 on seven-day player hours and #2,565 in Europe.
What player count does RustDroid TESTSERVER - DO NOT JOIN carry?
Status for RustDroid TESTSERVER - DO NOT JOIN: offline. Last seen 15 days 22 hours ago.
Server details
Where does RustDroid TESTSERVER - DO NOT JOIN sit?
Its EU tag places RustDroid TESTSERVER - DO NOT JOIN in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 148.251.187.34:28100.
What Rust version is RustDroid TESTSERVER - DO NOT JOIN on?
Reading: RustDroid TESTSERVER - DO NOT JOIN, Rust network protocol 2634 and build 167584, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is RustDroid TESTSERVER - DO NOT JOIN up, and how often does it stay up?
Check: connection. RustDroid TESTSERVER - DO NOT JOIN is offline at this moment. Last contact was 15 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does RustDroid TESTSERVER - DO NOT JOIN enforce, and what are its settings?
Check: gather rate. The name RustDroid TESTSERVER - DO NOT JOIN does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RustDroid TESTSERVER - DO NOT JOIN?
Check: map. A custom one of size 4,500, run by RustDroid TESTSERVER - DO NOT JOIN. The published file can be downloaded from this page.
How to join
How do you connect to RustDroid TESTSERVER - DO NOT JOIN?
Press F1 in Rust and enter client.connect 148.251.187.34:28100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rasthaus.iogames.de/ is where its website sits.