RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers148.251.138.115:28115
Online Full Queue Fresh wipe Wipe due No query

Convergence | Outpost |Vanilla+|QoL|Events|Monthly

Online EU 148.251.138.115:28115 checked 13m ago

quad monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 166 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 144,651 ×1000

Entities

48 h range 115,077–147,783 · memory 3,710 MB
1239 ET SINCE RESTART 13:02

Uptime

13 h 2 min since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69% · #2542 in EU
Last wipe22d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory3,710MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 0hFW

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 01:50 UTC22d ago 1 – running 1
Thu 1 Oct, 18:20 UTC FW28d ago 1 halved by day 1 5.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Convergence | Outpost |Vanilla+|QoL|Events|Monthly follow?

Once a month Convergence | Outpost |Vanilla+|QoL|Events|Monthly wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 22 days 16 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

Tags published by Convergence | Outpost |Vanilla+|QoL|Events|Monthly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Convergence | Outpost |Vanilla+|QoL|Events|Monthly appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Convergence | Outpost |Vanilla+|QoL|Events|Monthly: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

What position does Convergence | Outpost |Vanilla+|QoL|Events|Monthly hold among Rust servers?

Ranked by seven-day player hours, Convergence | Outpost |Vanilla+|QoL|Events|Monthly sits at #15,310 and #2,542 in Europe, inside the top 69%. Check: group rank. #615 among quad servers.

What is the population on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

0 of 50 slots are filled on Convergence | Outpost |Vanilla+|QoL|Events|Monthly right now. A seven-day average of 0 players is the reading.

Server details

What location is Convergence | Outpost |Vanilla+|QoL|Events|Monthly hosted in?

Reading: location. The EU tag puts Convergence | Outpost |Vanilla+|QoL|Events|Monthly in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 148.251.138.115:28115.

What Rust version is Convergence | Outpost |Vanilla+|QoL|Events|Monthly on?

Rust network protocol 2634 and build 166494 on Linux is the build Convergence | Outpost |Vanilla+|QoL|Events|Monthly runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Convergence | Outpost |Vanilla+|QoL|Events|Monthly within range?

Reading: 145 server fps on average across the last 48 hours. It never dropped below 30. Reading: 147,783 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,842 MB. Expect lag when fps falls and entities climb.

What is the uptime on Convergence | Outpost |Vanilla+|QoL|Events|Monthly, and is it online?

Convergence | Outpost |Vanilla+|QoL|Events|Monthly reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Convergence | Outpost |Vanilla+|QoL|Events|Monthly enforce, and what are its settings?

Reading the name gives no gather rate for Convergence | Outpost |Vanilla+|QoL|Events|Monthly. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is Convergence | Outpost |Vanilla+|QoL|Events|Monthly on?

From seed 1337, the game generates the procedural map on Convergence | Outpost |Vanilla+|QoL|Events|Monthly. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

Press F1 in Rust and enter client.connect 148.251.138.115:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rust.convergencegaming.net.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166494,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts4
Group limit Team cap: 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.