[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop
Online 147.93.162.142:28415 checked 1h ago
Server instruments
last reading Wed 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 2 · below 20 is lag, below 10 is badEntities
48 h range 62,273–100,543 · memory 2,287 MBUptime
3 h 16 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:52 UTC5h ago | – | – | running | 0 |
| Tue 27 Oct, 18:47 UTC23h ago | – | – | – | 1 |
| Mon 26 Oct, 19:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:09 UTC6d ago | 5 | halved by day 2 | 5 days | 0 |
| Sat 10 Oct, 12:35 UTC18d ago | 2 | held half | 11.3 days | 1 |
| Fri 9 Oct, 20:14 UTC18d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/700
- 50/1000
- 453/700
- 178/1000
- 24/1000
- 580/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 23 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.
What wipe timing does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop follow?
With the force wipe, once a month, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 5 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop carry, and what do they mean?
These are the tags [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
On Rust Metrics, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player count
What position does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop hold among Rust servers?
Player hours over seven days put [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop at #3,974, in the top 18% of all ranked servers.
What is the population on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
0 of 50 slots are filled on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop right now. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 20:00 UTC, 1 players on average.
Operator and location
Where does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sit?
Check: location. No region tag comes from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 147.93.162.142:28415.
What Rust version is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop on?
Reading: [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
Reading: 57 server fps on average across the last 48 hours. It never dropped below 2. Check: entities. The peak was 100,543, counting buildings, deployables and the rest of the world. Memory peak: 3,659 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and is it online?
Check: connection. [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Settings and map
What rules does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop enforce, and what are its settings?
Check: gather rate. The name [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
From seed 932265098, the game generates the procedural map on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
Press F1 in Rust and enter client.connect 147.93.162.142:28415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
