RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h117 Scan5 min
‹ All servers147.93.162.142:28415
Online Full Queue Fresh wipe Wipe due No query

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

Online 147.93.162.142:28415 checked 1h ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 16:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 2 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 90,456 ×1000

Entities

48 h range 62,273–100,543 · memory 2,287 MB
1239 ET SINCE RESTART 03:16

Uptime

3 h 16 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,974top 18%
Last wipe5h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory2,287MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW

The first 48 hours of its last wipes

Wed 21 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:52 UTC5h ago – – running 0
Tue 27 Oct, 18:47 UTC23h ago – – – 1
Mon 26 Oct, 19:08 UTC1d ago – – – 1
Wed 21 Oct, 19:09 UTC6d ago 5 halved by day 2 5 days 0
Sat 10 Oct, 12:35 UTC18d ago 2 held half 11.3 days 1
Fri 9 Oct, 20:14 UTC18d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 23 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop follow?

With the force wipe, once a month, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 5 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop carry, and what do they mean?

These are the tags [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

On Rust Metrics, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

What position does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop hold among Rust servers?

Player hours over seven days put [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop at #3,974, in the top 18% of all ranked servers.

What is the population on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

0 of 50 slots are filled on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop right now. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Operator and location

Where does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sit?

Check: location. No region tag comes from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 147.93.162.142:28415.

What Rust version is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop on?

Reading: [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Reading: 57 server fps on average across the last 48 hours. It never dropped below 2. Check: entities. The peak was 100,543, counting buildings, deployables and the rest of the world. Memory peak: 3,659 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and is it online?

Check: connection. [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Settings and map

What rules does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop enforce, and what are its settings?

Check: gather rate. The name [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

From seed 932265098, the game generates the procedural map on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Press F1 in Rust and enter client.connect 147.93.162.142:28415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.