RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers147.93.162.127:28215
Offline Full Queue Fresh wipe Wipe due No query

[GER] PVE | Rust in Peace | Privat

Offline 147.93.162.127:28215 checked 11h ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,237 ×1000

Entities

48 h range 67,306–89,623 · memory 1,899 MB
1239 ET SINCE RESTART 10:58

Uptime

10 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,173top 46%
Last wipe23h agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory1,899MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75110:0016:0023:0005:0014:0021:00Wiped Wed 28 Oct, 09:50 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608010:0016:0023:0005:0014:0021:00Wiped Wed 28 Oct, 09:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 9hFW

The first 48 hours of its last wipes

Mon 26 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:50 UTC23h ago – – running 0
Mon 26 Oct, 20:40 UTC2d ago 1 – 1.5 days 0
Sun 4 Oct, 08:33 UTC25d ago 1 halved by day 1 22.5 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 1 halved by day 1 2.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [GER] PVE | Rust in Peace | Privat?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 26 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does [GER] PVE | Rust in Peace | Privat wipe?

Once a month [GER] PVE | Rust in Peace | Privat wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 23 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on [GER] PVE | Rust in Peace | Privat?

Tags published by [GER] PVE | Rust in Peace | Privat, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [GER] PVE | Rust in Peace | Privat appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [GER] PVE | Rust in Peace | Privat: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

What position does [GER] PVE | Rust in Peace | Privat hold among Rust servers?

Ranking for [GER] PVE | Rust in Peace | Privat: #10,173 on seven-day player hours, top 46% of all ranked servers.

What player count does [GER] PVE | Rust in Peace | Privat carry?

Status for [GER] PVE | Rust in Peace | Privat: offline. Last seen 11 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server

Which location does [GER] PVE | Rust in Peace | Privat run from?

Check: location. No region tag comes from [GER] PVE | Rust in Peace | Privat, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 147.93.162.127:28215.

What Rust version is [GER] PVE | Rust in Peace | Privat on?

Reading: [GER] PVE | Rust in Peace | Privat, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [GER] PVE | Rust in Peace | Privat within range?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 54. Peak entity count: 89,623. Buildings, deployables and all else included. Check: memory. Peak use was 2,261 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [GER] PVE | Rust in Peace | Privat, and is it online now?

Reading: offline. [GER] PVE | Rust in Peace | Privat last answered 11 hours ago. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 81% uptime over the last 7 full days. It was up 136 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on [GER] PVE | Rust in Peace | Privat?

No gather rate appears in the name: [GER] PVE | Rust in Peace | Privat. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [GER] PVE | Rust in Peace | Privat?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on [GER] PVE | Rust in Peace | Privat. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join [GER] PVE | Rust in Peace | Privat?

Check: join. Open Rust, press F1, then enter client.connect 147.93.162.127:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.