Forcerecon
Offline 147.135.31.89:60422 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/700
- 1/1000
- 35/700
- 27/1000
- 1/1000
- 56/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Forcerecon follow?
From the force wipe, the next wipe of Forcerecon is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 56 days 11 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Forcerecon?
These are the tags Forcerecon publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Build 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Forcerecon?
These Rust Metrics lists carry Forcerecon: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Forcerecon sit in the rankings?
Ranking for Forcerecon: #15,078 on seven-day player hours, top – of all ranked servers.
What is the population on Forcerecon?
Forcerecon is not responding; status offline, last seen 44 days 19 hours ago.
Server details
Where does Forcerecon sit?
Reading: location. Forcerecon gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 147.135.31.89:60422.
What Rust version is Forcerecon on?
Reading: Forcerecon, Rust network protocol 2632 and build 160556, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Forcerecon, and is it online now?
Forcerecon reports offline. The last reading came 44 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Forcerecon configured, and what rules are in force?
Reading the name gives no gather rate for Forcerecon. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Forcerecon?
Check: map. Procedural, generated by the game, on Forcerecon.
Join
What do you do to join Forcerecon?
Press F1 in Rust and enter client.connect 147.135.31.89:60422. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.