BuildCreative Local
Offline 146.70.194.43:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 21:39 UTC28d ago | 1 | – | running | 1 |
| Wed 30 Sep, 14:44 UTC28d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/999
- 39/999
- 86/150
- 19/100
- 51/100
- 31/100
Quick answers
from the figures on this pageReset cycle
What happens on BuildCreative Local when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does BuildCreative Local follow?
The rhythm of BuildCreative Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 14 hours ago the current world was made.
Tags
Which tags does BuildCreative Local carry, and what do they mean?
Tags published by BuildCreative Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BuildCreative Local?
These Rust Metrics lists carry BuildCreative Local: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does BuildCreative Local hold among Rust servers?
Player hours over seven days put BuildCreative Local at #16,709, in the top 70% of all ranked servers.
What is the population on BuildCreative Local?
Reading for BuildCreative Local: offline at this moment; last seen 28 days 11 hours ago.
Operator and location
Where does BuildCreative Local sit?
Reading: location. BuildCreative Local gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 146.70.194.43:28015.
What Rust version is BuildCreative Local on?
Reading: BuildCreative Local, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on BuildCreative Local, and is it online?
Reading: offline. BuildCreative Local last answered 28 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Map and rules
How is BuildCreative Local configured, and what rules are in force?
Reading the name gives no gather rate for BuildCreative Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is BuildCreative Local on?
The game generates a procedural map for BuildCreative Local.
How to join
What do you do to join BuildCreative Local?
Press F1 in Rust and enter client.connect 146.70.194.43:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.