4Netplayers Rikerowe Granie
Offline 146.59.55.102:32700 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 06:09 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 0/233
- 59/350
- 24/300
- 34/150
- 1/100
Quick answers
from the figures on this pageReset cycle
What happens on 4Netplayers Rikerowe Granie when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does 4Netplayers Rikerowe Granie wipe, and when?
Its rhythm cannot be told from the wipes of 4Netplayers Rikerowe Granie on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 1 hours ago.
Tags
How should you read the tags on 4Netplayers Rikerowe Granie?
Tags published by 4Netplayers Rikerowe Granie, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rikerowe Granie appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rikerowe Granie: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
Where does 4Netplayers Rikerowe Granie sit in the rankings?
Player hours over seven days put 4Netplayers Rikerowe Granie at #15,339, in the top 69% of all ranked servers. Among servers in quad, it stands at #626.
What is the population on 4Netplayers Rikerowe Granie?
Reading for 4Netplayers Rikerowe Granie: offline at this moment; last seen 6 days 10 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does 4Netplayers Rikerowe Granie sit?
No region tag on 4Netplayers Rikerowe Granie. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 146.59.55.102:32700.
What Rust version is 4Netplayers Rikerowe Granie on?
Rust network protocol 2634 and build 167781 on Linux is the build 4Netplayers Rikerowe Granie runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is 4Netplayers Rikerowe Granie, and is it online now?
Reading: offline. 4Netplayers Rikerowe Granie last answered 6 days 10 hours ago. Uptime for the last 7 full days: 21 of 168 hours, or 12%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is 4Netplayers Rikerowe Granie configured, and what rules are in force?
Reading the name gives no gather rate for 4Netplayers Rikerowe Granie. Groups stop at 4 players. The label given is quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rikerowe Granie on?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rikerowe Granie. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to 4Netplayers Rikerowe Granie?
Check: join. Open Rust, press F1, then enter client.connect 146.59.55.102:32700. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.