RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,366 Populated3,000 Fresh wipes 3 h102 Scan5 min
‹ All servers146.59.54.7:20580
Online Full Queue Fresh wipe Wipe due No query

Cometa Rust | Vanilla | Beta-Test

Online EU 146.59.54.7:20580 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 144 SERVER FPS

Server fps

48 h low 118 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,129 ×1000

Entities

48 h range 61,955–67,470 · memory 2,154 MB
1239 ET SINCE RESTART 1D 11H

Uptime

1 days 11 hours since its last restart, at the last reading
7-day average0peak 2
Rank#10,260top 46% · #2263 in EU
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory2,154MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep7 Oct14 Oct22 Oct30 Oct

Top 46% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:23 UTC3d ago 2 – running 0
Sat 3 Oct, 07:37 UTC26d ago 3 halved by day 2 23.2 days 0
Fri 2 Oct, 16:45 UTC27d ago 3 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Cometa Rust | Vanilla | Beta-Test?

The busiest point of its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

How often does Cometa Rust | Vanilla | Beta-Test wipe, and when?

No next wipe can be predicted for Cometa Rust | Vanilla | Beta-Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 15 hours ago the current world was made.

Tag meanings

How should you read the tags on Cometa Rust | Vanilla | Beta-Test?

Tags published by Cometa Rust | Vanilla | Beta-Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Cometa Rust | Vanilla | Beta-Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Cometa Rust | Vanilla | Beta-Test: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Cometa Rust | Vanilla | Beta-Test sit in the rankings?

Ranked by seven-day player hours, Cometa Rust | Vanilla | Beta-Test sits at #10,260 and #2,263 in Europe, inside the top 46%.

How full does Cometa Rust | Vanilla | Beta-Test get?

Current headcount on Cometa Rust | Vanilla | Beta-Test: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 2.

Server details

Where does Cometa Rust | Vanilla | Beta-Test sit?

Reading: location. The EU tag puts Cometa Rust | Vanilla | Beta-Test in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.59.54.7:20580.

What Rust version is Cometa Rust | Vanilla | Beta-Test on?

Rust network protocol 2635 and build 168909 on Linux is the build Cometa Rust | Vanilla | Beta-Test runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Cometa Rust | Vanilla | Beta-Test within range?

Check: fps. Average 157 server fps over the last 48 hours, low of 118. Within range. Reading: 67,470 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,333 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Cometa Rust | Vanilla | Beta-Test, and is it online now?

Check: connection. Cometa Rust | Vanilla | Beta-Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 35 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Cometa Rust | Vanilla | Beta-Test configured, and what rules are in force?

Check: gather rate. The name Cometa Rust | Vanilla | Beta-Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Cometa Rust | Vanilla | Beta-Test on?

From seed 296733043, the game generates the procedural map on Cometa Rust | Vanilla | Beta-Test. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Cometa Rust | Vanilla | Beta-Test?

Press F1 in Rust and enter client.connect 146.59.54.7:20580. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://hosting.alkad.org/.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.