FFA Rust POLAND 4Netplayers
Online 146.0.44.242:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 16,132–18,086 · memory 864 MBUptime
16 h 11 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:02 UTC26d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/100
- 68/225
- 60/700
- 16/200
- 10/1000
- 106/700
Quick answers
from the figures on this pageWipe schedule
What happens on FFA Rust POLAND 4Netplayers when wipe day comes?
At their busiest, its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does FFA Rust POLAND 4Netplayers follow?
The rhythm of FFA Rust POLAND 4Netplayers's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 3 hours ago.
Tag meanings
How should you read the tags on FFA Rust POLAND 4Netplayers?
Tags published by FFA Rust POLAND 4Netplayers, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp14 (Max players): The server holds 14 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does FFA Rust POLAND 4Netplayers appear in Rust Metrics lists and filters?
On Rust Metrics, FFA Rust POLAND 4Netplayers sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does FFA Rust POLAND 4Netplayers hold among Rust servers?
Player hours over seven days put FFA Rust POLAND 4Netplayers at #8,706, in the top 39% of all ranked servers.
What player count does FFA Rust POLAND 4Netplayers carry?
Current headcount on FFA Rust POLAND 4Netplayers: 0 players, 14 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.
Operator and location
What location is FFA Rust POLAND 4Netplayers hosted in?
Check: location. No region tag comes from FFA Rust POLAND 4Netplayers, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 146.0.44.242:28015.
What Rust version is FFA Rust POLAND 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is the build FFA Rust POLAND 4Netplayers runs. Matching protocol is required to join. Let Steam update your game.
Is performance on FFA Rust POLAND 4Netplayers within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 18,086. Buildings, deployables and all else included. Memory peak: 1,347 MB. Expect lag when fps falls and entities climb.
How reliable is FFA Rust POLAND 4Netplayers, and is it online now?
FFA Rust POLAND 4Netplayers reports online. Status: normal. Reading: uptime. About 16 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
How is FFA Rust POLAND 4Netplayers configured, and what rules are in force?
No gather rate appears in the name: FFA Rust POLAND 4Netplayers. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on FFA Rust POLAND 4Netplayers?
From seed 65464563, the game generates the procedural map on FFA Rust POLAND 4Netplayers. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join FFA Rust POLAND 4Netplayers?
Check: join. Open Rust, press F1, then enter client.connect 146.0.44.242:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.