Testserver-Local
Offline 145.224.73.164:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 82/700
- 228/700
- 35/1000
- 147/1000
- 289/1000
- 446/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testserver-Local follow?
From the force wipe, the next wipe of Testserver-Local is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 19 days 20 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does Testserver-Local carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Testserver-Local. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testserver-Local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testserver-Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Testserver-Local sit in the rankings?
Ranking for Testserver-Local: #15,842 on seven-day player hours, top 72% of all ranked servers.
What player count does Testserver-Local carry?
Reading for Testserver-Local: offline at this moment; last seen 19 days 19 hours ago.
Server
Which location does Testserver-Local run from?
No region comes from Testserver-Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 145.224.73.164:28015.
What Rust version is Testserver-Local on?
Rust network protocol 2634 and build 167398 on Windows is the build Testserver-Local runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testserver-Local, and is it online?
Testserver-Local reports offline. The last reading came 19 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What rules does Testserver-Local enforce, and what are its settings?
No gather rate appears in the name: Testserver-Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Testserver-Local?
The game generates a procedural map for Testserver-Local.
Join
How do you connect to Testserver-Local?
Press F1 in Rust and enter client.connect 145.224.73.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.