RUST METRICSFlight deck · live data
Data live Servers11,694 Players45,403 Populated3,140 Fresh wipes 3 h97 Scan5 min
‹ All servers144.76.222.219:28015
Online Full Queue Fresh wipe Wipe due No query

Rusty's PlayGround

Online EU 144.76.222.219:28015 checked 9m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 236 SERVER FPS

Server fps

48 h low 220 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,478 ×1000

Entities

48 h range 14,358–16,655 · memory 3,394 MB
1239 ET SINCE RESTART 4D 06H

Uptime

4 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69% · #2569 in EU
Last wipe18d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Memory3,394MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap13.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 08:58 UTC18d ago 1 – running 0
Thu 1 Oct, 19:20 UTC FW27d ago 0 – 8.6 days 0
Sun 13 Sep, 22:51 UTC45d ago 1 halved by day 2 17.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rusty's PlayGround?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 10 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.

How often does Rusty's PlayGround wipe, and when?

Once a month Rusty's PlayGround wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 18 days 15 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on Rusty's PlayGround?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from Rusty's PlayGround. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rusty's PlayGround?

On Rust Metrics, Rusty's PlayGround sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does Rusty's PlayGround sit in the rankings?

Player hours over the last seven days put Rusty's PlayGround at #15,349, #2,569 in Europe, in the top 69% of all ranked servers.

What is the population on Rusty's PlayGround?

0 of 100 slots are filled on Rusty's PlayGround right now. A seven-day average of 0 players is the reading.

Server

Which location does Rusty's PlayGround run from?

Its EU tag places Rusty's PlayGround in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 144.76.222.219:28015.

What Rust version is Rusty's PlayGround on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rusty's PlayGround. To get in, your game needs the same protocol; Steam applies the update.

How does Rusty's PlayGround perform?

Check: fps. Average 233 server fps over the last 48 hours, low of 220. Within range. Peak entity count: 16,655. Buildings, deployables and all else included. Memory peak: 3,780 MB. Expect lag when fps falls and entities climb.

How reliable is Rusty's PlayGround, and is it online now?

Rusty's PlayGround reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 6 hours ago. Uptime for the last 7 full days: 80 of 168 hours, or 48%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Rusty's PlayGround enforce, and what are its settings?

No gather rate appears in the name: Rusty's PlayGround. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is Rusty's PlayGround on?

From seed 1984981545, the game generates the procedural map on Rusty's PlayGround. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Rusty's PlayGround?

To join: start Rust, press F1 and type client.connect 144.76.222.219:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/aTSEsDDzgk.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.