RUSTVILLE
Online 144.48.106.186:28025 checked 9m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 64 · below 20 is lag, below 10 is badEntities
48 h range 66,355–68,758 · memory 3,876 MBUptime
12 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/2000
- 276/2000
- 48/200
- 75/200
- 34/300
- 66/100
Quick answers
from the figures on this pageReset cycle
When does RUSTVILLE wipe?
To tell the rhythm of RUSTVILLE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 80 days 17 hours ago.
Lists and filters
Which tags does RUSTVILLE carry, and what do they mean?
Tags published by RUSTVILLE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUSTVILLE?
Rust Metrics lists featuring RUSTVILLE: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does RUSTVILLE sit in the rankings?
Ranking for RUSTVILLE: #15,344 on seven-day player hours, top 69% of all ranked servers.
What is the population on RUSTVILLE?
Current headcount on RUSTVILLE: 0 players, 30 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does RUSTVILLE run from?
Reading: location. RUSTVILLE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 144.48.106.186:28025.
What Rust version is RUSTVILLE on?
Rust network protocol 2632 and build 161125 on Windows is the build RUSTVILLE runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RUSTVILLE within range?
Over the last 48 hours the average was 87 server fps; the floor was 64. Reading: 68,758 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,825 MB. What players call lag comes from low fps and an entity count on the rise.
Is RUSTVILLE up, and how often does it stay up?
Reading: online. RUSTVILLE answers right now. By its reported uptime, the last restart was roughly 12 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is RUSTVILLE configured, and what rules are in force?
Reading the name gives no gather rate for RUSTVILLE. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUSTVILLE?
From seed 3565643471, the game generates the procedural map on RUSTVILLE. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to RUSTVILLE?
Press F1 in Rust and enter client.connect 144.48.106.186:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.