RUST METRICSFlight deck · live data
Data live Servers11,698 Players65,296 Populated3,536 Fresh wipes 3 h115 Scan5 min
‹ All servers144.31.232.22:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST COMBAT | Training

Offline 144.31.232.22:28015 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,271top 70%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct19 Oct22 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:07 UTC11d ago 1 – running 0
Thu 15 Oct, 18:37 UTC12d ago 1 – 0.7 days 0
Fri 9 Oct, 02:18 UTC19d ago 1 held half 6.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RUST COMBAT | Training?

The busiest point of its recent wipes drew 1 players on average. 29 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does RUST COMBAT | Training wipe?

No next wipe can be predicted for RUST COMBAT | Training, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 17 hours ago.

Lists and filters

How should you read the tags on RUST COMBAT | Training?

These are the tags RUST COMBAT | Training publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts20 (Group limit): Teams are capped at 20; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RUST COMBAT | Training?

These Rust Metrics lists carry RUST COMBAT | Training: Modded Rust servers, checked live, Aim training servers, live readings, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RUST COMBAT | Training hold among Rust servers?

Player hours over seven days put RUST COMBAT | Training at #15,271, in the top 70% of all ranked servers.

How full does RUST COMBAT | Training get?

Status for RUST COMBAT | Training: offline. Last seen 9 days 20 hours ago.

Server details

What location is RUST COMBAT | Training hosted in?

Reading: location. RUST COMBAT | Training gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 144.31.232.22:28015.

What Rust version is RUST COMBAT | Training on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by RUST COMBAT | Training. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RUST COMBAT | Training, and is it online?

Check: connection. RUST COMBAT | Training is offline at this moment. Last contact was 9 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Map and rules

What rules does RUST COMBAT | Training enforce, and what are its settings?

No gather rate appears in the name: RUST COMBAT | Training. Group size, maximum: 20 players. Mode check gives combat training; loot is handed out for aim and PvP practice. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How can you get onto RUST COMBAT | Training?

To join: start Rust, press F1 and type client.connect 144.31.232.22:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^c,^d,gmrust,cs166652,ts20

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts20
Group limit Teams are capped at 20.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^d
Combat training Practise aim and PvP here; the loot comes to you.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.