Devil-Is-King
Online 144.126.149.74:28600 checked 9m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 44,982–47,291 · memory 3,778 MBUptime
19 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:30 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/700
- 12/1000
- 132/700
- 62/1000
- 7/1000
- 99/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Devil-Is-King?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Devil-Is-King wipe, and when?
The only wipe for Devil-Is-King is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 20 days 21 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does Devil-Is-King carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Check: access. Premium players only; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Devil-Is-King. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Devil-Is-King?
Rust Metrics lists featuring Devil-Is-King: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Devil-Is-King hold among Rust servers?
Ranking for Devil-Is-King: #15,339 on seven-day player hours, top 69% of all ranked servers.
How full does Devil-Is-King get?
0 of 50 slots are filled on Devil-Is-King right now. Seven-day reading: 0 players on average.
Server
Where does Devil-Is-King sit?
Reading: location. Devil-Is-King gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 144.126.149.74:28600.
What Rust version is Devil-Is-King on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Devil-Is-King. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Devil-Is-King?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 52. Check: entities. The peak was 47,291, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,386 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Devil-Is-King, and is it online?
Devil-Is-King reports online. Status: normal. Reading: uptime. About 19 days 20 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Devil-Is-King enforce, and what are its settings?
Reading the name gives no gather rate for Devil-Is-King. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
Which map is live on Devil-Is-King?
Check: map. Procedural, size 2,000, seed 69676967, generated by the game on Devil-Is-King. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Devil-Is-King?
Press F1 in Rust and enter client.connect 144.126.149.74:28600. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.
