RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/2000
- 151/2000
- 34/200
- 63/200
- 25/300
- 46/100
Quick answers
from the figures on this pageReset cycle
How often does RUST: NOT FRIENDLY - Local Development wipe, and when?
To tell the rhythm of RUST: NOT FRIENDLY - Local Development, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 9 hours ago the current world was made.
Lists and filters
Which tags does RUST: NOT FRIENDLY - Local Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from RUST: NOT FRIENDLY - Local Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST: NOT FRIENDLY - Local Development appear in Rust Metrics lists and filters?
On Rust Metrics, RUST: NOT FRIENDLY - Local Development sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does RUST: NOT FRIENDLY - Local Development sit in the rankings?
Ranking for RUST: NOT FRIENDLY - Local Development: #16,685 on seven-day player hours, top 70% of all ranked servers.
How full does RUST: NOT FRIENDLY - Local Development get?
Reading for RUST: NOT FRIENDLY - Local Development: offline at this moment; last seen 28 days 8 hours ago.
Server
Which location does RUST: NOT FRIENDLY - Local Development run from?
Reading: location. RUST: NOT FRIENDLY - Local Development gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 143.105.151.63:28015.
What Rust version is RUST: NOT FRIENDLY - Local Development on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by RUST: NOT FRIENDLY - Local Development. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RUST: NOT FRIENDLY - Local Development, and is it online now?
RUST: NOT FRIENDLY - Local Development reports offline. The last reading came 28 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Map and rules
How is RUST: NOT FRIENDLY - Local Development configured, and what rules are in force?
Check: gather rate. The name RUST: NOT FRIENDLY - Local Development does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUST: NOT FRIENDLY - Local Development?
Check: map. Procedural, generated by the game, on RUST: NOT FRIENDLY - Local Development.
Join
How do you connect to RUST: NOT FRIENDLY - Local Development?
Press F1 in Rust and enter client.connect 143.105.151.63:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.